| Virtual Reality (VR) is attracting attention from more than just the technical applications from which it originated. It is a promising tool, approach, and method, with application in many different fields. In this paper we focus on VR applications in education, specifically some of the most relevant and vibrant disciplines in education such as archaeology, architecture, engineering, medicine, and military. We found that students who are currently working with VR are: (1) simulating environments very different from those found in the ordinary classroom; (2) testing and exploring actions/reactions and observing the results under simulated real-life conditions in time and space; (3) training with manipulation and design of three-dimensional (3D) objects; (4) improving the quality of the visual scenarios for understanding space (visualization). It has been applied in many different areas in education and it has proven an efficient method for increasing the speed of learning, technical skills, knowledge perception, and more. |