Site Contents

Introduction
Multimedia Introduction
Inspiration for This Project
Original Listserv Message
Comments From Students
About This Project

Historical Foundations
Introduction
Video Game Primitives
Emergence of Console and Arcade Gaming
Atari VCS/2600
Arcade Boom
Computer Game Culture
The Nintendo Generation, and Beyond

Analysis Part I: Why Study Video Games and Gender?
Video Games as Socially Constructed Technologies
Do Video Games Reinforce Gender Inequalities?
A Feminist Agenda
The Status of Women
Connecting Video Games with the Status of Women in Computing

Analysis Part II: Representations of Gender in Video Games
Images of Men and Women
Violence in Games

Analysis Part III: Reactions to Gender Analysis of Video Games
Games for Girls

Critique of Games for Girls
Rating Games

Censorship?
Are Video Games Bad?
Perpetuating the Status Quo - Perpetuating Inequality?
Decisions to Make

References and Other Resources
References and Further Reading
Categorized Links
Discussion Board
Contact Information