Site
Contents
Introduction
Multimedia Introduction
Inspiration for This Project
Original Listserv Message
Comments From Students
About This Project
Historical
Foundations
Introduction
Video Game Primitives
Emergence
of Console and Arcade Gaming
Atari VCS/2600
Arcade Boom
Computer
Game Culture
The
Nintendo Generation, and Beyond
Analysis Part I: Why Study Video Games and Gender?
Video Games as Socially Constructed Technologies
Do Video Games Reinforce Gender Inequalities?
A Feminist Agenda
The Status of Women
Connecting Video Games with the Status of Women in
Computing
Analysis Part II: Representations of Gender in Video
Games
Images of Men and Women
Violence in Games
Analysis
Part III: Reactions to Gender Analysis of Video Games
Games for Girls
Critique of Games for Girls
Rating Games
Censorship?
Are Video Games
Bad?
Perpetuating
the Status Quo - Perpetuating Inequality?
Decisions
to Make
References
and Other Resources
References
and Further Reading
Categorized
Links
Discussion
Board
Contact
Information
|