William Watson
Board Game Pieces
instruction for the information age
 

bulletFall 2008

EDCI 591T Learning Theory for Instructional Designers

Course description
This course has been designed to help you learn how theories of human learning and motivation, can be
applied to the instructional process in order to make the process more effective, efficient, and/or appealing.
The focus of the course throughout the semester will be on two areas: 1) the theoretical principles that have
contributed to the field of Instructional Design (ID), and 2) how those principles can be applied within
practical settings. Reading and studying the assigned chapters in the texts will acquaint you with the key
theories. The discussions and writing assignments will focus on the application of the derived principles.

Course instructional goals
• Identify and describe the basic tenets of behavioral, cognitive, and constructivist learning theories.
• Compare and contrast the contributions of various learning theories to the field of instructional design.
• Identify and describe the basic components within various motivational theories and their impact upon
the learning process.
• Select appropriate principles derived from given theories and apply those within practical learning
situations.

EDCI 572 Learning Systems Design

Course description
This course examines the processes of instructional design within a project-based context. A primary focus is on design of effective learning design strategies that are motivating, efficient, and effective. Practical aspects of instructional or learning systems design in the classroom and workplace are learned while completing project work.
In this course you will combine emphasis on effective design with emphasis on project management, planning and implementation. Learners will design and evaluate an original lesson or unit of instruction in partnership with other class members.

Course instructional goals
• You will be able to describe and apply the components of a systematic design process, their rationales, and uses.
• You will be able to use a systematic design process and instructional psychology principles in performing an analysis of learning context, analysis of learners, analysis of learning tasks, in design and development of assessments, and in design of formative and summative evaluation of the instruction itself.

bulletSpring 2008

EDCI 591U Computer and Video Game Design for Education

Course description
This course has been designed to provide you with an introduction to the design of educational computer and video games. Computer and Video games have been gaining increased recognition as potentially powerful media for engaging and effective learning.

The focus of the course throughout the semester will be on two areas: 1) the learning, instructional design, and game design theories which can inform the design of effective and engaging educational computer and video games, and 2) how to apply those theories within practical settings. Key theories will be introduced through course readings and discussion. Students will be asked to play and analyze educational games outside of the classroom. Students will apply the theories through the design of their own educational computer or video games.

Course instructional goals
• Become comfortable with the history, concepts, terminology, culture, and classification of educational video and computer games.
• Explore current research on educational computer and video games.
• Examine learning, instructional design, and game design theories for relevance to the design of educational computer and video games.
• Apply theory by designing, developing, and implementing a prototype of an educational computer or video game as teams.