Ph.D., Education, Indiana University, Bloomington, IN, 2007
M.S. , Information Science, Indiana University, Bloomington, IN, 2000
B.A., English, IndianaUniversity, Bloomington, IN, 1998
Assistant Professor of Curriculum and Instruction
2007-current, Purdue University, West Lafayette, IN
Lecturer of Computer and Information Technology
2000 - 2007, Indiana University-Purdue University Indianapolis, Indianapolis, IN
Web Design and Usability Consultant
2000, MZD, Inc. and MyAutoMD.com, Bloomington, IN
Webmaster
1999 - 2000, Indiana Review, Bloomington, IN
Composition Tutor
1997 - 2000 Indiana University Writing Tutorial Services Bloomington, IN
Reigeluth, C.M., Watson, W.R., Watson, S.L., Dutta, P., Chen, Z., & Powell, N. (in press). Roles for technology in the information-age paradigm of education: Learning Management Systems. Educational Technology, 48(6).
Watson, W. R. (in press). Once upon a time: The role of stories in educational video games. In P. de Liefde (Ed.), Storytelling as instruction. Rotterdam, Netherlands: Sense Publishers.
Watson, S.L., Watson, W.R., & Reigeluth, C.M. (2008). Systems design for change in education and training. In J.M. Spector, M.D. Merrill, J.J.G. van Merrienboer & M.P. Driscoll (Eds.), Handbook of Research on Educational Communications and Technology (3rd ed.). Mahwah, NJ: Lawrence Erlbaum Associates.
Watson, W.R., & Watson, S.L. (2007). An Argument for clarity: What are Learning Management Systems, what are they not, and what should they become. TechTrends, 51(2).
Watson, W. R., Lee, S., & Reigeluth, C. M. (2007). Learning Management Systems: An overview and roadmap of the systemic application of computers to education. In F. M. M. Neto & F. V. Brasileiro (Eds.), Advances in Computer-supported Learning (pp. 66-96). London: Information Science Publishing.
Reigeluth, C. M., Carr-Chellman, A. A., Beabout, B. & Watson, W. (2006). Creating shared visions of the future for K-12 education: A systemic transformation process for a learner-centered paradigm. The F. M Duffy Reports, 11 (3), 1 - 1 8. Reprinted in The Journal of Educational Alternatives, 3(1), 34-66.
Reigeluth, C. M., Carr-Chellman, A. A., Beabout, B. & Watson, W. (2006). Creating shared visions of the future for K-12 education: A systemic transformation process for a learner-centered paradigm. The F. M Duffy Reports, 11 (3), 1 - 1 8.
Martinez, R., Liu, S., Watson, W., & Bichelmeyer, B. (2006). Evaluation of a Web-based Masters Degree Program: Lessons Learned from an Online Instructional Design and Technology Program. Quarterly Review of Distance Education, 7(3).
Watson, W. (2006). Systemic change and systems design. TechTrends, 50(2), 26
Squire, K.D., & Watson, W.R. (2008). Game-Based Technologies and Simulations: Discussions With Leaders in the Field. The annual meeting of the American Educational Research Association, New York.
Watson, W. (2007). Formative research on an instructional design theory for educational video games. The annual meeting of the Association for Educational Communications and Technology, Anaheim, CA.
Watson, W.R. (2007). What the name of the game? A review of video games for citizenship education. Paper presented at the James F. Ackerman Colloquium on Technology and Citizenship Education, West Lafayette, IN.
Watson, W. (2007). Research on the initial leadership team for a systemic change effort. Paper presented at the annual meeting of the American Educational Research Association, Chicago.
Watson, W. (2006). Interactive digital storytelling: Synthesizing storytelling theory, training theory, and video game design theory. Paper presented at the “Storytelling as an Instructional Method: In Search of Theoretical and Empirical Foundations” workshop for the Air Force Research Laboratory, Phoenix, AZ.
Watson, W. (2006). Video games as an environment for understanding: A process for designing and incorporating video games for instruction. Paper presented at the annual meeting of the Association for Educational Communications and Technology, Dallas, TX.
Watson, W., & Lee, S. (2006). Learning Management Systems for learner-centered instruction. Paper presented at the Annual meeting of the American Educational Research Association, San Francisco.
Watson, W., & Lee, S. (2006). Learning Management Systems for the information age. Paper presented at the annual meeting of the Assocation for Educational Communications and Technology, Dallas, TX.
Martinez, R., Liu, S., Watson, W., & Bichelmeyer, B. (2005). Evaluation of a Web-based Masters degree program in a Midwestern research university. Paper presented at the Annual Meeting of the American Educational Research Association, Montreal, Quebec.
Watson, W. (2005). If you build it, will they come? Designing an instructional computer game for an undergraduate computer course. Paper presented at the annual meeting of the Association for Educational Communications and Technology, Orlando, FL
Watson, W., Smith, D., Tomblin, S., Martinez, R., Lee, S. K., & Borders, C. (2004). The process of applying computer/video games and simulations to education. Paper presented at the Annual meeting of the Association for Educational Communications and Technology, Chicago, IL.
2006-2007, Communications Officer for Systemic Change Division of Association for Educational Communications and Technology
2005 – current, Member of Indiana University Decatur School Corporation System Change Support Group
2003 – 2007, Member of the IUPUI Gateway Group, the Hesburg Award winning group composed of faculty and administration devoted to improving freshmen retention rates.
2004-2005, Judge for Association for Indiana Media Educators State Media Fair
2003 – 2006, School of Engineering and Technology Faculty Senate Representative for Department of Computer and Information Technology"Purdue Center for Serious Games and Learning in Virtual Environments", Discovery Learning Center and Purdue Office of the Vice President for Research, May 2008 - May 2009, $25,000.
"Design of virtual learning environments for Educational Technology students ", TLT Digital Content Development Grant, May 2008 - August 2008, $14,700.
“Creating an Educational Video Game for a School within a District Undergoing Systemic Change”, Jerrold E. Kemp IST Fellowship, June 2007 - June 2008, $3,900.
“Instructional Video Game Development Tools”, Lecturer’s Development Grant from IUPUI Office of Professional Development, May – August 2006, $5000.
“Learning Communities- a look from the senior year and beyond”, Faculty Fellowship from IUPUI University College, August 2005-August 2006, $5000.
“Linking and Redesign of Computer Fundamentals Courses”, Special Focus Grant for Gateway Courses from the IUPUI Office for Professional Development, August 2003-August 2004, $5000.Member, American Educational Research Association
Member, Association for Educational Communications and Technology