RULES:
1. Arrive at the Armory AT LEAST 15 minutes before the start of your game. If a minimum of 5 players from the team are not present 10 minutes from the scheduled start time of your game, you will FORFEIT the game automatically. NO EXCEPTIONS will be made. Also, if the team is late by more than 5 minutes, then the opposing team wins the toss automatically, and the team that is late will have overs docked from their batting innings @ 1 over for every 4 mins delay.
2. Umpire’s decisions are final. Any argument with an umpire will lead to the player being disqualified. Any physical conflicts in the Armory will be reported to Purdue Police immediately.
3. Each team shall comprise of a minimum nine (9) players and each team is required to submit the team rosters (complete list of players that will be playing for the team at any point in the tournament) to the Tournament Organizing Committee (TOC) while registering for the tournament.
4. NO SMOKING within 30 feet of the Armory is enforced. Any player caught breaking this rule will be DISQUALIFIED immediately.
5. Entry fee for a team is $100
6. No player can play for more than one team.
7. Any team that gives a walkover will be penalized 4 points and refused entry into the next edition of Indoor League.
Format for the Indoor League
1. All teams will be in one group for the Natraj Iyer Memorial Spring '08 tournament starting Spring 2008. Each team will play against all the other teams in their group in round-robin format(7-8 preliminary stage matches based on final entries).
2. Top 6 teams will advance to the Playoffs. The top two teams will get a first round bye while the third ranked team will face the sixth ranked team and the the second and last first round match will see the fourth and fifth ranked teams square off. The semi-finals will see the top ranked team at the end of the league matches face the lowest ranked team from amongst the first round winners.
Playing Conditions
1. All games will be 15 overs a side.
2. Each bowler can bowl a maximum of four overs. Chucking is a no-no. Umpires will be strict on chuckers. No mini-overs will be allowed. If a bowler starts an over, the same bowler will have to complete the over unless he is injured in the course of play and is unable to continue bowling.
3. An over can be terminated if the bowler is injured and cannot continue bowling. The over can be completed by another bowler from the bowling side.
4. Bye-Runner is allowed for a batsman only if the player is injured in the course of play or if it is extremely clear that the player cannot run. A player will normally not be allowed a bye-runner to accomodate a prior injury. If a player needs a bye-runner to accomodate a prior injury, it should be brought to the notice of the umpire and the opposing team captain. Allowing a bye-runner is the umpire's call.
5. Each team is required to complete its quota of 15 overs within 55 minutes. If the team bowling does not complete its quota of 15 overs within 55 minutes, the team will be penalized 3 runs per ball remaining to be bowled.
6. Batsman can be given out Leg Before Wicket. Leg byes are allowed.
7. At least ONE fielder plus the wicketkeeper are required to be behind the stumps at all times. At the most TWO fielders are allowed to be behind the yellow line (corresponding to inner circle in real cricket field). Failure to comply with this rule will result in a no-ball call).
8. In the event of a 2-way tie in the number of points between teams, head to head results will be considered and the winner will proceed to the next round. In the event of a 3-way (or more) tie in the number of points between teams, if head-to-head results cannot decide a clear winner, Net Run-Rate will be considered.
9. A team's net run rate is calculated by deducting from the average runs per over scored by that team, the average runs per over scored against that team. For a more detailed explanation on calculating the Net Run Rate (NRR) for a team please refer to NRR Explanation
10. Winning a match = 4 points. If a match is tied, both teams will be awarded 2 point each.
11. Ball hitting on the side walls (includes sand and concrete block) without bouncing on the ground or ceiling will be awarded 2 runs. Ball hitting on the end wall directly = 6 runs. Ball hitting any object placed near end wall obstructing it from reaching the boundary = 4 runs. In case of any controversy, umpire's decision will be the final one.
12. Each team will be given two new balls with which to complete their quota of 15 overs. The balls can be changed at any time during the game by the bowling team. In case the taping on ball gets damaged the umpire can request the bowling team to change the ball immediately.
13. In case a match in progress cannot be completed on the scheduled day due to Armory timings or any other factor, the match will be continued on a subsequent day and time agreed to by the two playing team captains. The match will not be replayed.
14. NEW RULE: The immediate next ball following a front foot no ball delivered by the bowler will be free hit for the batting team. A batsman can still be run out during a free hit.