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Super Nintendo Tech Specs

Compared to the Genesis, the Super NES has a much slower processing speed, but much higher potential for colors and graphical effects. It also has significantly higher capabilities for handling sampled sound, although the Genesis has its own built-in synthesizer while the Super NES does not. The Super NES also lacks any form of backward compatibility with its predecessor, the Nintendo Entertainment system, whereas the Genesis is backward compatible with its predecessor, the Sega Master System, if an adapter is used.

Below is a brief list of technical specifications for the Super NES. To view a side-by-side comparison between the Super NES specs and the Genesis specs, see the Comparison page.



CPU (Processor): Ricoh 5A22
    Speed: 1.79-3.58 MHz (usually 2.68 MHz)
    Bits: 16
RAM: 128 KB
Internal ROM: None
Sound processor: Sony SPC700
    Bits: 8
    Sound RAM: 64 KB
Sound chips: Sony S-SMP chip
Sony/Nintendo S-DSP chip (SFX)
(no synthesizer)
Audio: 8 channels, stereo
Colors possible: 32,768
Simult. colors possible: 256
Onscreen planes: 1-4 layers with varying uses, depending on the mode (0-7) in use
Maximum simult. sprites: 128
Maximum sprite size: 64x64
Display resolution: From 256x224 to 512x448
Headphone output: No
Backward compatibility: None built in
Expandable functionality: Design allowing easy implementation of game-specific enhancement chips
Game Boy compatibility via Super Game Boy peripheral


View comparison of Super NES and Genesis specs



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