Augmented and Virtual Reality Art
Prof. Fabian Winkler
AD41700 Augmented and Virtual Reality Art gives students the opportunity to
create immersive Virtual Reality (VR) content for the Oculus Rift headset as well as
Augmented Reality (AR) content for mobile devices. Students learn to use the Unity3D
development platform (unity3d.com - no prior experience required) and explore the
artistic and critical potential of AR and VR content researching both historical
precursors and contemporary trends.
Specifically, this class consists of technical workshops, hands-on project work
creating AR and VR applications as well as class discussions and critiques of student
work. Students will also research artists working with AR and VR technologies, the
history of the medium as well as critical cultural topics in VR and AR content and
present their findings in class presentations.
Students will use Unity3D as the main software application in the course, creating two
projects - one developing a mobile AR app for smartphones. This project allows students
to augment physical objects and/or sites on the Purdue West Lafayette campus that are
important to them with meaningful visual content for the purpose of expression,
aesthetic experimentation or commentary. In the second project students are scanning
sites on campus with a low-cost Scanse SWEEP Lidar system and represent these sites
immersively using HTC Vive and/or Oculus headsets. Both projects will require students
to think more deeply about the relationship of real and digital sites, embodiment as
well as new hybrid forms of nature/architecture/space.
Course Number: AD41700
Instructor: Fabian Winkler
Location: FPRD 204 (studio/seminar space) and Pao B179 (computer lab)
Course web site:
- Heim, Michael. "Nature and Cyberspace." In Bodyscapes: Body and Discourse edited by Mette Bryld, Jacques Caron et al. Odense, Denmark: University of Odense Press, 1994.
- Grau, Oliver. "Into the Belly of the Image: Historical Aspects of
Virtual Reality." Leonardo, Vol. 32, No. 5 (1999)
- Heim, Michael. "Virtual Realism." Paper for the UNESCO conference in Rio de Janeiro, Brazil, May 1998.