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Fabian Winkler
Artist Statement
Imagine a situation in which seemingly well-known objects and structures
show us an unexpected face: printers start to read while printing; videos
re-organize themselves each time they are being watched; personal robots
create novel image/sound relationships and power lines respond to the
electrical charges in persons approaching them.
In fact, these are a few examples of my artistic practice. I create
interactive installations and video works that explore the aesthetic
potential and the cultural implications of seemingly well-known artifacts
through the use of new technologies. These works are manifestations of new
possible structures - structures that emerge from explorations of existing
but hidden dimensions behind the façade of the everyday. In these works, I
often employ elements of surprise, critical investigation and subtle humor.
More specifically, the following five aspects contribute to the realization
of my artworks. Here I will only discuss two of my projects to demonstrate
how these principles relate to my work:
- Using the structures of emergent technologies as connecting networks.
I am specifically interested in the artistic exploration of novel structures
that can emerge with new technologies. I see these structures as networks
that enable connections between issues in culture, society, history and
technology. Furthermore, these structures allow the mixing and recombination
of different media creating new contextual frameworks for existing objects
and structures. For example, in my interactive installation DIELECTRIC I
comment on various aspects of electricity's ambiguous nature. In its
realization, sculptural elements, the technological system and historical
context are all connected together, contributing equally to the
installation's main idea. DIELECTRIC also illustrates another important
facet of the use of new technologies in my works: technology is never put in
the foreground, it is always embedded. Two-dimensional composition, three
dimensional form, kinetic elements, sound and context are as important as
real-time responsiveness or programmed behavior.
- Research: social phenomena and new media archeology.
My art practice is informed by research into social phenomena and the
history of new media. For me, these two fields are often interlinked. David
E. Nye writes in his book Electrifying America: "A technology
is not merely a system of machines with certain functions; it is part of a
social world".1 I am interested in also turning this statement around,
using technologies creatively to playfully shape social processes, building
on Joseph Beuys' idea of the "social sculpture". For example,
clink! is a project proposal based on shaping and visualizing social
processes at a cocktail party with an embedded light design. In the process
of clinking, the colors in two cocktail glasses mix in real-time as a visual
indicator of the social ties between the party guests.
- The cinematic apparatus as a source of inspiration.
The cinematic apparatus mediates audio-visual, tactile and emotional
experiences of synthetically designed realities. It presents the audience
with (im)possible worlds - similar to my artworks. Specifically, I use
aspects of cinematography, cinematic special effects and set design as
sources of inspiration for my work. Interestingly, I have always been
fascinated with non-digital cinematic techniques, since transformed and
applied to my works they offer a more tangible experience (e.g. using
real-time generated high voltage arcing with qualities of light, sound and
smell (ozone) instead of recorded sound in DIELECTRIC). My project clink!
for example, was directly inspired by a key scene in Alfred Hitchcock's
"Suspicion". In order to make the glass of milk in Cary Grant's
hand luminous, Hitchcock hid a light right inside the glass.2
- Audience participation.
Joseph Kosuth's statement: "...an audience separate from the participants
doesn't exist" as well as participatory experiments from 1960s
Happening and FLUXUS art have influenced my own understanding of the
relationship between work and audience in electronic media.3 From the
onlooker to "participant" (Frank Popper) to "interactor"
(David Rokeby), the role of the audience changes with the conceptual and
technological component of a work.4 For example, it is true that there is no
audience besides the participants for guests of a clink! cocktail party.
In contrast, the role of the audience member in the DIELECTRIC
installation shifts through a process of transformation: the interactor's
body switches from an external trigger of the installation to a responsive
part of the installation itself.
- Transdisciplinarity.
Transdisciplinarity is a necessary input to my works. It is based on the
free exchange of ideas and ideally leads to collaborations across disciplines.
In these collaborations I am constantly presented with new challenging ideas,
enabling me to further push my work into previously unknown territory. In
past and present transdisciplinary settings I have collaborated with: other
artists; musicians; product designers; architects; computer scientists; electrical
engineers; systems designers; sociologists; anthropologists; filmmakers and
art historians. These collaborations across disciplines have been invaluable
to my artistic development. I actively try to create settings in which
transdisciplinary exchange can happen. The SummerLakers series of events
(1999, 2000, 2001, 2005), a weekend-long meeting of interested creators
from across different disciplines, is just one example.
All the points mentioned above are essential to my art practice. They
contribute to the creation of my works, which invite the audience to look
beyond the obvious and the known. Not only does this process of exploration
allow audiences to explore other, possible dimensions beyond the façade of
the everyday, it also provides them with a "transforming mirror" (David
Rokeby) in which to see themselves in novel ways.5
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1 Nye, David E.: Electrifying America. Cambridge,
Massachusetts/London, England: The MIT Press, 1990.
2 Truffaut, Francois: Hitchcock. New York: Simon and
Schuster, 1967.
3 Kosuth, Joseph: Art After Philosophy and After -
Collected Writings 1966-1990. Cambridge, Massachusetts/London,
England: The MIT Press, 1991.
4 Popper, Frank: Art - action and participation. New
York: New York University Press, 1975.
Rokeby, David: "Transforming Mirrors", in
Critical Issues in Electronic Media. Edited by Simon
Penny. Albany, N.Y.: State University of New York Press, 1995.
5 Rokeby: "Transforming Mirrors"
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