SEMESTER PROJECT

 


AVARENA: A theatre space architecture using mixed reality boundaries

The Avarena Project will focus on incorporating the concepts and technologies of mixed reality boundaries into an experimental theatre environment.

The central component of this project is the investigation of possible models for mixing real-time CG and Live Video for use in a theatrical performance context.

INSPIRATION

Inspired by mixed reality research initiated by the University of Nottingham's Mixed Reality Laboratory, and recent explorations of real time motion capture in a performance art setting at Purdue, the goal is to synthesize a working proof of concept using the CAVE or an alternative performance space.

Imortant studies found in the literature review include:

See: Bibliography Listing

 

PROJECT GOALS

      • Using currently available technologies and expertise associated with this class, create a basic mixed reality boundary using a video camera, projector, and screen

      • Compile a list of requirements for the production process of creating the mixed reality boundary

      • Identify at least 3 possible hardware/software production models: low-budget, moderate-budget, high-end budget.

     

 

LINKS: Live Video on 3D

Java.Sun code

Max/MSP_11/06/02

Combining Live Video and 3D Objects with Maya_12/14/01

DX Studio

Using Live Video as Texture

simple video capture in opengl (CODE!)

Video Avatars in Collabrative Virtual Environment

Kaydara Online

OpenGL Performer

AR Toolkit

The Duran Duran Project: The Augmented Reality Toolkit in Live Performance

Duran Duran Concert