About Me

I am an Assistant Professor at Purdue University. My research revolves around virtual reality, computer animation, computer graphics, and artificial intelligence.

In the past, I've been affiliated with the Visual Computing Lab at Dartmouth College as Postdoctoral Researcher, and with the Interactive Multimedia and Virtual Reality Lab at the University of the Aegean as Research Assistant. I received a Ph.D. in Informatics and a M.Sc. in Virtual Environments both from the School of Engineering and Informatics of the University of Sussex, and a five-year Ptychion (combined B.Sc. & M.Sc.) from Ionian University.

Services: Technical Papers Committee, ACM VRST 2019; Conference Committee, IEEE VR 2020; Associate Chair, ACM SIGCHI 2020; Review Editor, Frontiers in Psychology (Personality and Social Psychology)

Note: Outside of the office I enjoy playing tennis (#epicfail). If you are nearby Lafayette and you are looking for a partner to hit a few balls, call or e-mail me.

I am actively recruiting motivated individuals for the Bachelor, Master, and Ph.D. programs. If you are interested in Virtual Reality research, you are encouraged to contact me.

Contact Info

Knoy 325
401 N Grant Street
West Lafayette, IN 47907

email: cmousas@purdue.edu
tel: 765-496-0633

Office Hours
Wednesday: 3.30 - 4.30 pm


News

  • 05/2019: I will serve on the Conference Committee of IEEE Virtual Reality 2020.
  • 04/2019: Varun to be awarded the Office of Undergraduate Research (OUR) Scholars scholarship.
  • 04/2019: I am serving on the ACM VRST 2019 Technical Papers Committee.
  • 04/2019: A paper is accepted to Computer Animation and Social Agents conference and will be printed in Computer Animation & Virtual Worlds journal [IF: 0.697].
  • 04/2019: A paper titled "The Effects of Motion Artifacts on Self-Avatar Agency" is accepted for publication to Imformatics journal.
  • 03/2019: I will serve as Associate Chair on ACM SIGCHI 2020 (Games & Play).
  • 03/2019: I am happy to announce that Claudia to be awarded the Andrews Fellowship from Purdue University to pursue Ph.D. studies!
  • 03/2019: I received in collaboration with Prof. Sherrick (CLA @ Purdue) and Prof. Kao (CIT @ Purdue) the Lamb School’s Internal Faculty Research Grant ($16,249.95) to work on the project titled "Development of a Computer Game to Measure Flow and Other Psychological Responses."
  • 02/2019: I joined the Editorial Board of Frontiers in Psychology journal as Review Editor of the Personality and Social Psychology section.
  • 02/2019: I have three papers (one full and two poster) accepted by IEEE VR 2019 [H Index: 36; Acceptance Rate: TBA (~20%)]! Kudos to all students and collaborators (Claudia, David, Alexandros, Dimitris, Christos-Nikolaos, and Banafsheh). See you in Osaka!
  • 01/2019: I received in collaboration with Prof. Adamo-Villani (CGT @ Purdue) $24,610 to acquire a portable motion capture system as part of the 2018-19 Laboratory and University Core Facility Research Equipment Grants Program, Part I.
  • 12/2018: In collaboration with L.-F. Yu (GMU) and T. Weiss (UCLA) we have a whitepaper on content authring accepted at the Computing Community Consortium (CCC) Content Generation for Workforce Training workshop.
  • 12/2018: Looxid Labs offered us a LooxidVR Research Kit ($2,999.99).
  • 12/2018: Received the Unity Education Grant ($187.5K).
  • 12/2018: A paper is accepted to IEEE International Conference on Semantic Computing [Acceptance Rate: 24.79%].
  • 11/2018: I received in collaboration with Prof. Karabiyik (CIT @ Purdue) $10K from the Holistic Safety and Security impact area to work on the project titled "Virtual Reality Training for Incident First Responders and Digital Forensics Investigators."
  • 11/2018: I am serving on the ACM Symposium on Eye Tracking Research & Applications (ETRA) 2019 as Program Committee.
  • 10/2018: I am happy to announce that my former MS student Chinmay Rajguru will join the School of Engineering and Informatics of the University of Sussex (my alma mater) as a Ph.D. student. Congrats Chinmay, you did it!
  • 09/2018: I am serving on the ACM Intelligent User Interfaces (IUI) 2019 Program Committee.
  • 08/2018: I joined Purdue University as an Assistant Professor.
  • 07/2018: A full-paper is accepted to IEEE Intelligent Transportation Systems Conference [H Index: 57].
  • 06/2018: I am serving on the ACM VRST 2018 Technical Papers Committee.
  • 04/2018: A paper entitled "The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity" is accepted to Elsevier's Computers in Human Behavior Journal [IF: 3.536].
  • 01/2018: A single-author full-paper on dance motion control of a virtual partner character is accepted to 2018 IEEE VR Conference [H Index: 36; Acceptance Rate: 20.6%].
  • 01/2018: The "Master of Puppets" paper that describes an animation-by-demonstration authoring framework is accepted to Springer's 3D Research Journal.
  • 01/2018: Gave a talk at Emerging Analytics Center @ UALR.
  • 10/2017: A single-author paper on full-body locomotion reconstruction of virtual characters is accepted to Sensors Journal [IF: 2.677].
  • 07/2017: New journal paper is accepted to Springer's 3D Research.
  • 05/2017: Our ACM SIGCHI paper on "Environment-Scale Fabrication" featured on CNN, U.S. News & World Report, Daily Mail, Daily Herald, ScienceDaily, TechCrunch, KLS, Engadget, Digital Trends, Silicon-Valley.net, EurekAlert, phys.org, New Atlas, and more...
  • 04/2017: A short paper is accepted to AVR 2017.
  • 03/2017: A full paper is accepted to EUROGRAPHICS VRIPHYS 2017.
  • 03/2017: New paper is accepted to Springer's 3D Research Journal.
  • 03/2017: A paper is accepted to Computers & Graphics Journal [IF: 1.176].
  • 12/2016: A full paper is accepted to ACM CHI 2017 [H Index: 131].

Teaching

  • Fall 2019: CGT 516 Collaborative Virtual and Augmented Environments
  • Fall 2019: CGT 490 Animation for Games
  • Spring 2019: CGT 515 Virtual Environments
  • Fall 2018: CGT 245 Game Development I

Students

  • Daniel Sirota: Virtual Reality Games
  • Sahana Gubbi: Virtual Reality Interaction
  • Varun Ramakrishnan: Virtual Reality Games
  • Michael Nelson: TBA
  • Justin Heffron: Virtual Reality Training
  • Claudia Krogmeier: Virtual Reality Interaction
Alums
  • Fatimah Alanazi (MS, 2018)
  • Yaoyuan Cui (Visiting Undergrad, 2017) MS student @ USC
  • Chinmay Rajguru (MS 2017) Ph.D. student @ University of Sussex
  • Nicholas Lowman (MS, 2016) Full stack engineer @ Allthings

Publications


Human-Virtual Character Interaction: Towards Understanding the Influence of Haptic Feedback

C. Krogmeier, C. Mousas, D. Whittinghill
Computer Animation and Virtual Worlds (Proc. of CASA 2019), 30(3-4), pp. TBA, 2019
[paper] [video] [supplementary material]

The Effects of Motion Artifacts on Self-Avatar Agency

A. Koilias, C. Mousas, C.-N. Anagnostopoulos
Informatics, 6(2), Article No. 18, 2019
[paper]

Effects of Self-Avatar and Gaze on Avoidance Movement Behavior

C. Mousas, A. Koilias, D. Anastasiou, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. TBA, 2019
[paper]

Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback

C. Krogmeier, C. Mousas, D. Whittinghill
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. TBA, 2019
[paper]

Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car

A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. TBA, 2019
[paper]

Generative Adversarial Network with Policy Gradient for Text Summarization

B. Rekabdar, C. Mousas, B. Gupta
IEEE International Conference on Semantic Computing, pp. 204-207, 2019
[paper]

Dilated Convolutional Neural Network for Predicting Driver's Activity

B. Rekabdar, C. Mousas
IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250, 2018
[paper]

The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity

C. Mousas, D. Anastasiou, O. Spantidi
Computers in Human Behavior, Volume 86, pp. 99-108, 2018
[paper]

Performance-Driven Dance Motion Control of a Virtual Partner Character

C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 57-64, 2018
[paper] [video]

Master of Puppets: An Animation by Demonstration Computer Puppetry Authoring Framework

Y. Cui, C. Mousas
3D Research, 9(1), Article No. 5, 2018
[paper] [video]

Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit

C. Mousas
Sensors, 17(11), Article No. 2589, 2017
[paper] [video]

Environment-Scale Fabrication: Replicating Outdoor Climbing Experience

E. Whiting, N. Ouf, L. Makatura, C. Mousas, Z. Shu, L. Kavan
ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 1794-1804, 2017
[paper] [video]

Real-Time Performance-Driven Finger Motion Synthesis

C. Mousas, C.-N. Anagnostopoulos
Computers & Graphics, Vol. 65, pp. 1-11, 2017
[paper] [video]

Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters

C. Mousas, C.-N. Anagnostopoulos
3D Research, 8(3), Article No. 25, Springer, 2017
[paper] [video]

Motion Style Transfer in Correlated Motion Spaces

A. Kilias, C. Mousas
International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 242-252, 2017
[paper] [video]

Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments

C. Mousas, C. Anagnostopoulos
3D Research, 8(2), Article No. 18, 2017
[paper] [video]

Kernel Projection of Latent Structures Regression for Facial Animation Retargeting

C. Ouzounis, A. Koilias, C. Mousas
EUROGRAPHICS Virtual Reality Interactions and Physical Simulations, pp. 59-65, 2017
[paper] [video]

Character Animation Scripting Environment

C. Mousas, C.-N. Anagnostopoulos
Encyclopedia of Computer Graphics and Games, pp. 1-12, 2016
[paper]

Finger Motion Estimation and Synthesis for Gesturing Characters

C. Mousas, C.-N. Anagnostopoulos, P. Newbury
Spring Conference on Computer Graphics, pp. 107-104, 2015
[paper] [video]

Structure-Aware Transfer of Facial Blendshapes

C. Mousas, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 55-62, 2015
[paper] [video]

Using Personalized Finger Gestures for Navigating Virtual Characters

C. Ouzounis, C. Mousas, C.-N. Anagnostopoulos, P. Newbury
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 5-14, 2015
[paper] [video]

CHASE: Character Animation Scripting Environment

C. Mousas, C.-N. Anagnostopoulos
ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 55-62, 2015
[paper] [video]

Footprint-Driven Locomotion Composition

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Journal of Computer Graphics & Animation, 4(4), pp. 27-42, 2014
[paper] [video]

Analyzing and Segmenting Finger Gestures in Meaningful Phases

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Graphics, Imaging, and Visualization Conference, pp. 89-94, 2014
[paper]

Efficient Hand-Over Motion Reconstruction

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 111-120, 2014
[paper]

Data-Driven Motion Reconstruction Using Local Regression Models

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Artificial Intelligence Applications and Innovations, pp. 364-374, 2014
[paper]

Evaluating the Covariance Matrix Constraints for Data-Driven Statistical Human Motion Reconstruction

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 99-108, 2014
[paper]

The Minimum Energy Expenditure Shortest Path Method

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Journal of Graphics Tools, 17 (1-2), pp. 31-44, 2013
[paper]

Rethinking Shortest Path: An Energy Expenditure Approach

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 35-39, 2013
[paper]

Splicing of Concurrent Upper-Body Motion Spaces with Locomotion

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Procedia Computer Science, Vol. 25, pp. 348-359, 2013
[paper]

Measuring the Steps: Generating Action Transitions Between Locomotion Behaviors

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Games Conference, pp. 31-35, IEEE, 2013
[paper]

Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers

C. Mousas, P. Newbury
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 79-85, 2012
[paper]

Real-Time Motion Editing for Reaching Tasks Using Multiple Internal Graphs

C. Mousas, P. Newbury
IEEE Computer Games Conference, pp. 51-55, 2012
[paper]