About: I am an Assistant Professor in the Department of Computer Graphics Technology at Purdue University and director of the Virtual Reality Lab. My research revolves around virtual reality, computer graphics & animation, and human-computer interaction. In the past, I've been affiliated with the Visual Computing Lab at Dartmouth College as Postdoctoral Researcher and with the Department of Cultural Technology and Communication of the University of the Aegean as Research Assistant. I hold a Ph.D. in Informatics and an M.Sc. in Multimedia Applications and Virtual Environments both from the School of Engineering and Informatics of the University of Sussex, and a five-year integrated Masters in Audiovisual Science and Art from the Department of Audio & Visual Arts of Ionian University. For my research, I use computational tools to design virtual reality experiences, and aspects of cognitive and experimental psychology to understand the way humans interact in virtual environments. I am a member of IEEE and have been a member of the program committees of many conferences in the virtual reality, computer graphics, and human-computer interaction fields. Outside of the office, I enjoy playing tennis.


Contact

Address
Knoy Hall, Room 325
401 N. Grant St.
West Lafayette, IN 47907

Office Hours: N/A

cmousas@purdue.edu
+1 765-496-0633


News

  • 07/2021: Two papers were accepted to ACM CHI Play 2021.
  • 06/2021: Serving on the ACM SIGGRAPH MIG 2021 Program Committee.
  • 06/2021: Serving on the ACM VRST 2021 Program Committee.
  • 05/2021: Serving on the ICAT-EGVE 2021 Program Committee.
  • 04/2021: A review paper on virtual reality skill trainings applications has been accepted to Frontiers in Virtual Reality.
  • 04/2021: Serving on the IEEE Conference on Games 2021 Program Committee.
  • 04/2021: Three papers were accepted to 2021 Computer Animation and Social Agents (CASA) Conference and will be printed in Computer Animation & Virtual Worlds Journal.
  • 04/2021: A paper was accepted to the International Conference on the Foundations of Digital Games.
  • 03/2021: I will be serving in the organizing committee of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2022 as Publications Chair.
  • 03/2021: I will be serving in the organizing committee of the International Symposium on Visual Computing 2021 as co-chair of the VR area.
  • 03/2021: A paper was accepted to ACM Transactions on Interactive Intelligent Systems.
  • 01/2021: I am serving as an Associate Chair for ACM CHI Play 2021.
  • 01/2021: A paper was accepted to IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021).
  • 01/2021: A paper was accepted to Virtual Humans and Crowds in Immersive Environments Workshop and another one to Animation in Virtual and Augmented Environments Workshop, both workshops are part of IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021).
  • 01/2021: I will co-organize the TrainingXR: IEEE Workshop on 3D Content Creation for Simulated Training in Extended Reality at IEEE VR 2021 in Lisbon, Portugal (Online). Call for papers: 4-8 pages, due: Jan 31, 2021. More details can be found at the workshop's website.
  • 12/2020: In collaboration with Prof. Benes (CGT @ Purdue) and Prof. Magana (CIT @ Purdue) we have been awarded the Polytechnic Research Impact Area (PRIA) Graduate Recruitment Program Grant to work on the project titled "Investigating the Effects of VR on Conceptual Learning of STEM Topics."
  • 12/2020: A paper was accepted to AAAI Conference on Artificial Intelligence (AAAI-21).
  • 10/2020: A paper was accepted to IEEE International Conference on Artificial Intelligence and Virtual Reality (MARCH: Modeling and Animating Realistic Crowds and Humans Workshop).
  • 09/2020: Serving on the Program Committee for the Work-in-Progress track of the 2021 ACM International Conference on Tangible, Embedded and Embodied Interaction (ACM TEI) .
  • 09/2020: Three papers were accepted to International Symposium on Visual Computing.
  • 09/2020: Our research on the cover of MDPI Behavioral Sciences issue 10(9).
  • 08/2020: In collaboration with Prof. Gallon (College of Liberal Arts @ Purdue) we have been awarded the Level II Digital Humanities Advancement Grant from the National Endowment for the Humanities to work on the project titled "The Stayed and Stolen: Building an Immersive Virtual Environment of Cape Coast Castle."
  • 08/2020: A paper was accepted to MDPI Behavioral Sciences journal.
  • 07/2020: Serving on the Program Committee of the 2020 International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE).
  • 07/2020: A full paper was accepted to IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR).
  • 07/2020: A WiP paper was accepted to ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI).
  • 07/2020: Our project titled 'Using Real-Time, In-Game Measures to Evaluate Game Difficulty' will be presented at the 106th Annual Convention of the National Communication Association.
  • 06/2020: A paper was accepted to Foundations of Digital Games (Games & Demos) 2020.
  • 06/2020: Two papers were accepted to 2020 Computer Animation and Social Agents (CASA) Conference and will be printed in Computer Animation & Virtual Worlds Journal.
  • 05/2020: I will serve on the IEEE Virtual Reality 2021 Conference Committee (Publications Chair).
  • 05/2020: In collaboration with Prof. Adamo-Villani (Dept. of Computer Graphics Technology @ Purdue) and Prof. Wilbur (Dept. of Speech, Language, & Hearing Sciences @ Purdue) we have been awarded the Purdue University, Instructional Innovation Grant to work on the project titled "Holographic Sign Language Interpreters for Deaf Students."
  • 04/2020: Serving on the ACM International Conference on Multimodal Interaction (ACM ICMI) Program Committee.
  • 04/2020: A paper was accepted to Computer Animation & Virtual Worlds Journal.
  • 02/2020: Serving on the International Symposium on Visual Computing (ISVC) Program Committee.
  • 02/2020: My MS student Hung-Yu (Glory) Chen will have an summer internship at Qualcomm. Congrats Glory !
  • 02/2020: I will serve as Associate Chair on CHI Play 2020.
  • 01/2020: A paper has been accepted to IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020).
  • 01/2020: Three student projects have been accepted to 3DUI Contest at IEEE Virtual Reality and 3D User Interfaces Conference 2020. Congrats to the members of the Blindness Visualization team (Claudia, Justin H., Justin L., Ziyi, and Michael), the members of the Bipolar Disorder Simulation team (Jiahui, Angshuman, Fu Chia, Hung-Yu, and Shubin), as well as the members of the Color Blindness team (Huimin, Zhiquan, and Yucong).
  • 12/2019: A paper has been accepted to IEEE International Conference on Semantic Computing (ICSC).
  • 11/2019: I will co-organize the TrainingXR: IEEE Workshop on 3D Content Creation for Simulated Training in Extended Reality at IEEE VR 2020 in Atlanta, GA (March 22, 2020). Call for papers: 2-8 pages, due: Jan 31, 2020. More details can be found at the workshop's website.
  • 10/2019: Two papers have been accepted to ACM SIGGRAPH VRCAI Conference.
  • 08/2019: A paper has been accepted to International Symposium on Visual Computing (ISVC).
  • 07/2019: My project "A Virtual Reality Framework to Measure Psychological and Physiological Responses of the Self-Driving Car Passengers" that was part of "Purdue UTC/CCAT: Center for Connected and Automated Transportation has been funded by U.S. Department Of Transportation.
  • 07/2019: A paper has been accepted to EuroVR Conference.
  • 06/2019: I am serving on the ACM Intelligent User Interfaces (IUI) 2020 Program Committee.
  • 05/2019: I am serving on the ACM Group 2020 as Program Committee.
  • 05/2019: I am serving on the Conference Committee (Publications Chair) of IEEE Virtual Reality 2020.
  • 04/2019: Varun to be awarded the Office of Undergraduate Research (OUR) Scholars scholarship.
  • 04/2019: I am serving on the ACM VRST 2019 Technical Papers Committee.
  • 04/2019: A paper was accepted to Computer Animation and Social Agents conference and will be printed in Computer Animation & Virtual Worlds Journal [IF: 0.697].
  • 04/2019: A paper titled "The Effects of Motion Artifacts on Self-Avatar Agency" was accepted for publication to Informatics journal.
  • 03/2019: I will serve as Associate Chair on ACM CHI 2020 (Games & Play).
  • 03/2019: I am happy to announce that Claudia to be awarded the Andrews Fellowship from Purdue University to pursue Ph.D. studies!
  • 03/2019: In collaboration with Prof. Sherrick (CLA @ Purdue) and Prof. Kao (CIT @ Purdue) we have been awarded the Lamb School’s Internal Faculty Research Grant to work on the project titled "Development of a Computer Game to Measure Flow and Other Psychological Responses."
  • 02/2019: I joined the Editorial Board of Frontiers in Psychology journal as Review Editor of the Personality and Social Psychology section.
  • 02/2019: I have three papers (one full and two poster) accepted by IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019) [H Index: 36; Acceptance Rate: 21.5%]! Kudos to all students and collaborators (Claudia, David, Alexandros, Dimitris, Christos-Nikolaos, and Banafsheh). See you in Osaka!
  • 01/2019: In collaboration with Prof. Adamo-Villani (CGT @ Purdue) we have been awarded the Part I 2018-19 Laboratory and University Core Facility Research Equipment Grants to acquire a portable motion capture system.
  • 12/2018: In collaboration with L.-F. Yu (GMU) and T. Weiss (UCLA) we have a white paper on content authoring accepted at the Computing Community Consortium (CCC) Content Generation for Workforce Training workshop.
  • 12/2018: Looxid Labs offered us a LooxidVR Research Kit.
  • 12/2018: A paper was accepted to IEEE International Conference on Semantic Computing [Acceptance Rate: 24.79%].
  • 11/2018: In collaboration with Prof. Karabiyik (CIT @ Purdue) we have been awarded the Holistic Safety and Security impact area grant to work on the project titled "Virtual Reality Training for Incident First Responders and Digital Forensics Investigators."
  • 11/2018: I am serving on the ACM Symposium on Eye Tracking Research & Applications (ETRA) 2019 as Program Committee.
  • 10/2018: I am happy to announce that my former MS student Chinmay Rajguru will join the School of Engineering and Informatics of the University of Sussex (my alma mater) as a Ph.D. student. Congrats Chinmay, you did it!
  • 09/2018: I am serving on the ACM Intelligent User Interfaces (IUI) 2019 Program Committee.
  • 08/2018: I joined Purdue University as an Assistant Professor.
  • 07/2018: A full-paper was accepted to IEEE Intelligent Transportation Systems Conference [H Index: 57].
  • 06/2018: I am serving on the ACM VRST 2018 Technical Papers Committee.
  • 04/2018: A paper entitled "The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity" was accepted to Elsevier's Computers in Human Behavior Journal [IF: 3.536].
  • 01/2018: A single-author full-paper on dance motion control of a virtual partner character was accepted to IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018) [H Index: 36; Acceptance Rate: 20.6%].
  • 01/2018: The "Master of Puppets" paper that describes an animation-by-demonstration authoring framework was accepted to Springer's 3D Research Journal.
  • 01/2018: Gave a talk at Emerging Analytics Center @ UALR.
  • 10/2017: A single-author paper on full-body locomotion reconstruction of virtual characters was accepted to Sensors Journal [IF: 2.677].
  • 07/2017: New journal paper was accepted to Springer's 3D Research.
  • 05/2017: Our ACM CHI paper on "Environment-Scale Fabrication" featured on CNN, U.S. News & World Report, Daily Mail, Daily Herald, ScienceDaily, TechCrunch, KLS, Engadget, Digital Trends, Silicon-Valley.net, EurekAlert, phys.org, New Atlas, and more...
  • 04/2017: A short paper was accepted to AVR 2017.
  • 03/2017: A full paper was accepted to EUROGRAPHICS VRIPHYS 2017.
  • 03/2017: New paper was accepted to Springer's 3D Research Journal.
  • 03/2017: A paper was accepted to Computers & Graphics Journal [IF: 1.176].
  • 12/2016: A full paper was accepted to ACM CHI 2017 [H Index: 131].

Services

  • Conference Committee: IEEE VR 2020, IEEE VR 2021, ISVC 2021, IEEE VR 2022.
  • Associate Chair: ACM CHI 2020 (Games & Play), ACM CHI Play 2020, ACM CHI Play 2021
  • Co-Organizer: IEEE TrainingXR at IEEE VR 2020, IEEE TrainingXR at IEEE VR 2021
  • Technical Papers/Program Committee: ACM VRST (2018, 2019, 2021), ACM SIGGRAPH MIG (2021), ACM IUI (2015, 2019, 2020, 2021, 2022), ACM EICS (2019), ACM ETRA (2019), ACM GROUP (2020), ACM ICMI (2020, 2021), ISVC (2020, 2021), ICAT-EGVE (2020, 2021), ACM TEI WiP Papers (2021), ACM IMX (2021), IEEE CoG (2021)
  • Editorial Activity: Review Editor, Frontiers in Psychology (Personality and Social Psychology); Guest Editor, Frontiers in Virtual Reality; Guest Editor, Behaviour & Information Technology
  • Reviewing: ACM SIGGRAPH (2019), ACM SIGGRAPH Asia (2019, 2021), IEEE TVCG (2020), IEEE Trans. on Games (2020), The Visual Computer (2018-2020), Computers & Graphics (2019, 2021), Eurographics (2019), ACM CHI (2014-2020), IEEE ISMAR (2015-2021), IEEE VR (2015-2021), IEEE VIS (2020), ACM UIST (2019, 2020), ACM TEI (2019, 2020), ACM CHI Play (2018, 2019), ACM IUI (2015-2019), ACM AutomotiveUI (2019, 2020), ACM DIS (2018, 2020), ACM ICMI (2018-2020), ACM SUI (2020), Pacific Graphics (2020), IEEE 3DUI (2015-2017), ACM HRI (2018-2020), Graphics Interface (2016-2019), CogSci (2019), and more.

Teaching

  • Fall 2021: CGT 515 Virtual Environments
  • Fall 2021: CGT 390 Virtual Reality & 3D User Interfaces

  • Spring 2021: CGT 518 Augmented Reality
  • Spring 2021: CGT 445 Game Development IV
  • Fall 2020: CGT 515 Virtual Environments
  • Fall 2020: CGT 390 Virtual Reality & 3D User Interfaces
  • Spring 2020: CGT 515 Virtual Environments
  • Spring 2020: CGT 445 Game Development IV
  • Fall 2019: CGT 516 Collaborative Virtual and Augmented Environments
  • Fall 2019: CGT 490 Animation for Games
  • Spring 2019: CGT 515 Virtual Environments
  • Fall 2018: CGT 245 Game Development I

Students

Claudia
Huimin
Dixuan
Michael
Minsoo
Angshuman
Alums
  • Ana Fiona Dalipi (M.S., 2021)
  • Hung-Yu (Glory) Chen (M.S., 2021) Software Engineer @ Qualcomm
  • Angshuman Mazumdar (M.S., 2021) PhD Student @ Purdue University
  • Michael Nelson (M.S., 2020) PhD Student @ Purdue University
  • Justin Heffron (M.S., 2020) Technical Environment Artist @ Crisis Response Leader Training
  • Varun Ramakrishnan (B.S., 2020; recipient of the Office of Undergraduate Research Scholars scholarship)
  • Mangkorn Yuan (B.S., 2020; co-advised with Prof. Kao and Prof. Sherrick)
  • Alexandros Koilias (Visiting Ph.D., 2019)
  • Fatimah Alanazi (M.S., 2018)
  • Yaoyuan Cui (Visiting Undergrad, 2017) M.S. student @ USC
  • Chinmay Rajguru (M.S., 2017) Ph.D. student @ University of Sussex
  • Nicholas Lowman (M.S., 2016) Full stack engineer @ Allthings

Publications

Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game

D. Cui, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. TBA, 2021
[paper]

Evaluating Tutorial-based Instructions for Controllers in Virtual Reality Games

D. Kao, A. Magana, C. Mousas
Proceedings of the ACM on Human Computer Interaction (CHI Play), 5, Article No. 234, pp. 1-28, 2021
[paper]

The Effects of a Self-Similar Avatar Voice in Educational Games

D. Kao, R. Ratan, C. Mousas, A. Magana
Proceedings of the ACM on Human Computer Interaction (CHI Play), 5, Article No. 238, pp. 1-28, 2021
[paper]

Evaluating Virtual Reality Locomotion Interfaces on Collision Avoidance Task with a Virtual Character

C. Mousas, D. Kao, A. Koilias, B. Rekabdar
The Visual Computer (Proc. of CGI 2021), 37(9-11), pp. 2823-2839, 2021
[paper]

An On-site and Remote Study During the COVID-19 Pandemic on Virtual Hand Appearance and Tactile Feedback

D. Cui, C. Mousas
Behaviour & Information Technology, TBA(TBA), pp. TBA, 2021
[paper]

Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices

D. Kao, A. Joshi, C. Mousas, A. Peddireddy, A. K. Gopi, J. Li, J. Springer, B. S. McGowan, J. B. Reed
International Conference on the Foundations of Digital Games, pp. TBA, 2021
[paper]

Synthesizing Affective Virtual Reality Multicharacter Experiences

A. Mazumdar, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-12, 2021
[paper]

Toward Understanding Embodied Human-Virtual Character Interaction Through Virtual and Tactile Hugging

D. Cui, D. Kao, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-15, 2021
[paper]

Interacting with Virtual Instructors: The Effect of Gender and Years of Study on the Perception of In-Game Instructors

D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-10, 2021
[paper]

Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset

C. Mousas, C. Krogmeier, Z. Wang
ACM Transactions on Interactive Intelligent Systems, 11(2), Article No. 16, pp. 1-19, 2021
[paper]

A Review on Virtual Reality Skill Training Applications

B. Xie, H. Liu, R. Alghofaili, Y. Zhang, Y. Jiang, F. D. Lobo, C. Li, W. Li, H. Huang, M. Akdere, C. Mousas, L.-F. Yu
Frontiers in Virtual Reality, Volume 2, Article No. 49, pp. 1-19, 2021
[paper]

Virtual Reality Game Level Layout Design for Real Environment Constraints

H. Liu, Z. Wang, A. Mazumdar, C. Mousas
Graphics and Visual Computing (Proc. of CAD & Graphics 2021), Volume 4, pp. 1-11, 2021
[paper]

Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior

C. Mousas, A. Koilias, B. Rekabdar, D. Kao, D. Anastasiou
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 40-49, 2021
[paper]

Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment

C. Krogmeier, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 127-134, 2021
[paper] [supplementary]

Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language Learning

D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 401-405, 2021
[paper]

DenserNet: Weakly Supervised Visual Localization Using Multi-Scale Feature Aggregation

D. Liu, Y. Cui, L. Yan, C. Mousas, B. Yang, Y. Chen
AAAI Conference on Artificial Intelligence, pp. 6101-6109, 2021
[paper] [project website]

A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies

M. Nelson, C. Mousas
IEEE International Conference on Artificial Intelligence and Virtual Reality, pp. 209-213, 2020
[paper]

Biologically Inspired Sleep Algorithm for Variational Auto-Encoders

S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
International Symposium on Visual Computing, pp. 54-67, 2020
[paper]

Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior

M. Nelson, A. Mazumdar, S. Jamal, Y. Chen, C. Mousas
International Symposium on Visual Computing, pp. 617-629, 2020
[paper]

Passenger Anxiety about Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle

A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
International Symposium on Visual Computing, pp. 654-665, 2020
[paper]

Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd

A. Koilias, M. Nelson, S. Gubbi, C. Mousas, C.-N. Anagnostopoulos
MDPI Behavioral Sciences, 10(9), Article No. 130, 2020
[paper]

Virtual Reality Racket Sports: Virtual Drills for Exercise and Training

H. Liu, Z. Wang, C. Mousas, D. Kao
IEEE International Symposium on Mixed and Augmented Reality, pp. 734-744, 2020
[paper] [video]

Immersive Walking in a Virtual Crowd: The Effects of the Density, Speed, and Direction of a Virtual Crowd on Human Movement Behavior

A. Koilias, M. Nelson, C.-N. Anagnostopoulos, C. Mousas
Computer Animation and Virtual Worlds, 31(6), pp. 1-14, 2020
[paper]

VR-PAVIB: The Virtual Reality Pedestrian-Autonomous Vehicle Interaction Benchmark

A. F. Dalipi, D. Liu, X. Guo, Y. Chen, C. Mousas
International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 38-41, 2020
[paper]

Using Real-Time, In-Game Measures to Evaluate Game Difficulty

B. Sherrick, C. L. Smith, D. Kao, M. Yuan, C. Mousas
Annual Convention of the National Communication Association, 2020
[paper]

Hack.VR: A Programming Game in Virtual Reality

D. Kao, C. Mousas, A. Magana, D. F. Harrell, R. Ratan, E. Melcer, B. Sherrick, P. Parsons, D. Gusev
International Conference on the Foundations of Digital Games, pp. TBA, 2020
[paper] [video]

I Feel a Moving Crowd Surrounds Me: Exploring Tactile Feedback During Immersive Walking in a Virtual Crowd

A. Koilias, C. Mousas, C.-N. Anagnostopoulos
Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31(4-5), pp. 1-16, 2020
[paper] [supplementary] [video presentation]

Eye Fixations and Electrodermal Activity During Low-Budget Virtual Reality Embodiment

C. Krogmeier, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31(4-5), pp. 1-12, 2020
[paper] [supplementary] [video presentation]

Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior

C. Mousas, D. Kao, A. Koilias, B. Rekabdar
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 626-635, 2020
[paper] [supplementary]

Embodiment for the Difference: A VR Experience of Bipolar Disorder

J. Dong, A. Mazumdar, F. C. Yang, H.-Y. Chen, S. Han, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 513-514, 2020
[paper] [video]

Blindness Visualizer: A Simulated Navigation Experience

C. Krogmeier, J. Heffron, J. Legare, M. Nelson, Z. Liu, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 511-512, 2020
[paper] [video]

Color Blindness Bartender: An Embodied VR Game Experience

H. Liu, Z. Wang, Y. Pan, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 519-520, 2020
[paper] [video]

Attentional Adversarial Variational Video Generation via Decomposing Motion and Content

S. Talafha, B. Rekabdar, C. Ekenna, C. Mousas
IEEE International Conference on Semantic Computing, pp. 45-52, 2020
[paper]

Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction

M. Nelson, A. Koilias, S. Gubbi, C. Mousas
ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, 2019
[paper] [video presentation]

Computational Design and Fabrication of Customized Gamepads

C. Rajguru, C. Mousas, L.-F. Yu
ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, 2019
[paper] [video]

The Effects of Driving Habits on Virtual Reality Car Passenger Anxiety

A. Koilias, C. Mousas, B. Rekabdar
EuroVR International Conference on Virtual Reality and Augmented Reality, pp. 263-281, 2019
[paper]

A Virtual Reality Framework for Training Incident First Responders and Digital Forensic Investigators

U. Karabiyik, C. Mousas, D. Sirota, T. Iwai, M. Akdere
International Symposium on Visual Computing, pp. 469-480, 2019
[paper]

Human-Virtual Character Interaction: Toward Understanding the Influence of Haptic Feedback

C. Krogmeier, C. Mousas, D. Whittinghill
Computer Animation and Virtual Worlds (Proc. of CASA 2019), 30(3-4), pp. 1-10, 2019
[paper] [video] [supplementary material]

Effects of Self-Avatar and Gaze on Avoidance Movement Behavior

C. Mousas, A. Koilias, D. Anastasiou, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 726-734, 2019
[paper] [video presentation]

Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback

C. Krogmeier, C. Mousas, D. Whittinghill
IEEE Conference on Virtual Reality and 3D User Interfaces (Poster), pp. 1032-1033, 2019
[paper]

Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car

A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces (Poster), pp. 1024-1025, 2019
[paper]

The Effects of Motion Artifacts on Self-Avatar Agency

A. Koilias, C. Mousas, C.-N. Anagnostopoulos
MDPI Informatics, 6(2), Article No. 18, 2019
[paper]

Generative Adversarial Network with Policy Gradient for Text Summarization

B. Rekabdar, C. Mousas, B. Gupta
IEEE International Conference on Semantic Computing, pp. 204-207, 2019
[paper]

Dilated Convolutional Neural Network for Predicting Driver's Activity

B. Rekabdar, C. Mousas
IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250, 2018
[paper]

The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity

C. Mousas, D. Anastasiou, O. Spantidi
Computers in Human Behavior, Volume 86, pp. 99-108, 2018
[paper]

Performance-Driven Dance Motion Control of a Virtual Partner Character

C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 57-64, 2018
[paper] [video]

Master of Puppets: An Animation by Demonstration Computer Puppetry Authoring Framework

Y. Cui, C. Mousas
3D Research, 9(1), Article No. 5, 2018
[paper] [video]

Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit

C. Mousas
MDPI Sensors, 17(11), Article No. 2589, 2017
[paper] [video]

Environment-Scale Fabrication: Replicating Outdoor Climbing Experience

E. Whiting, N. Ouf, L. Makatura, C. Mousas, Z. Shu, L. Kavan
ACM CHI Conference on Human Factors in Computing Systems, pp. 1794-1804, 2017
[paper] [video] [video presentation]

Real-Time Performance-Driven Finger Motion Synthesis

C. Mousas, C.-N. Anagnostopoulos
Computers & Graphics, Vol. 65, pp. 1-11, 2017
[paper] [video]

Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters

C. Mousas, C.-N. Anagnostopoulos
3D Research, 8(3), Article No. 25, Springer, 2017
[paper] [video]

Motion Style Transfer in Correlated Motion Spaces

A. Kilias, C. Mousas
International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 242-252, 2017
[paper] [video]

Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments

C. Mousas, C. Anagnostopoulos
3D Research, 8(2), Article No. 18, 2017
[paper] [video]

Kernel Projection of Latent Structures Regression for Facial Animation Retargeting

C. Ouzounis, A. Koilias, C. Mousas
EUROGRAPHICS Virtual Reality Interactions and Physical Simulations, pp. 59-65, 2017
[paper] [video]

Character Animation Scripting Environment

C. Mousas, C.-N. Anagnostopoulos
Encyclopedia of Computer Graphics and Games, pp. 1-12, 2016
[paper]

Finger Motion Estimation and Synthesis for Gesturing Characters

C. Mousas, C.-N. Anagnostopoulos, P. Newbury
Spring Conference on Computer Graphics, pp. 107-104, 2015
[paper] [video]

Structure-Aware Transfer of Facial Blendshapes

C. Mousas, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 55-62, 2015
[paper] [video]

Using Personalized Finger Gestures for Navigating Virtual Characters

C. Ouzounis, C. Mousas, C.-N. Anagnostopoulos, P. Newbury
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 5-14, 2015
[paper] [video]

CHASE: Character Animation Scripting Environment

C. Mousas, C.-N. Anagnostopoulos
ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 55-62, 2015
[paper] [video]

Footprint-Driven Locomotion Composition

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Journal of Computer Graphics & Animation, 4(4), pp. 27-42, 2014
[paper] [video]

Analyzing and Segmenting Finger Gestures in Meaningful Phases

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Graphics, Imaging, and Visualization Conference, pp. 89-94, 2014
[paper]

Efficient Hand-Over Motion Reconstruction

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 111-120, 2014
[paper]

Data-Driven Motion Reconstruction Using Local Regression Models

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Artificial Intelligence Applications and Innovations, pp. 364-374, 2014
[paper]

Evaluating the Covariance Matrix Constraints for Data-Driven Statistical Human Motion Reconstruction

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 99-108, 2014
[paper]

The Minimum Energy Expenditure Shortest Path Method

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Journal of Graphics Tools, 17(1-2), pp. 31-44, 2013
[paper]

Rethinking Shortest Path: An Energy Expenditure Approach

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 35-39, 2013
[paper]

Splicing of Concurrent Upper-Body Motion Spaces with Locomotion

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Procedia Computer Science, Vol. 25, pp. 348-359, 2013
[paper]

Measuring the Steps: Generating Action Transitions Between Locomotion Behaviors

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Games Conference, pp. 31-35, IEEE, 2013
[paper]

Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers

C. Mousas, P. Newbury
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 79-85, 2012
[paper]

Real-Time Motion Editing for Reaching Tasks Using Multiple Internal Graphs

C. Mousas, P. Newbury
IEEE Computer Games Conference, pp. 51-55, 2012
[paper]