Mithymna, Lesbos isl., Greece (2023).

About: I am an Associate Professor and director of the Virtual Reality Lab in the Department of Computer Graphics Technology at Purdue University. My research revolves around virtual reality, virtual humans, human-computer interaction, computer graphics & animation, and intelligent systems. Specifically, for my research, I use computer graphics and computational tools to design virtual reality experiences, and aspects of cognitive and experimental psychology to understand how humans interact in virtual environments. Previously (2015-2016), I was a Postdoctoral Researcher in the Department of Computer Science at Dartmouth College. I hold a Ph.D. (2014) in Informatics and an M.Sc. (2011) in Multimedia Applications and Virtual Environments, both from the Department of Informatics (School of Engineering and Informatics) of the University of Sussex, and a five-year integrated Masters (B.Sc. & M.Sc.; 2009) in Audiovisual Science and Art from the Department of Audio & Visual Arts of Ionian University. I am a member of ACM and IEEE. I serve as Associate Editor for the Computer Animation and Virtual Worlds and Frontiers in Virtual Reality journals as well as on the organizing and program committees of many conferences in the virtual reality, computer graphics/animation, and human-computer interaction fields. I have received a Best Paper Award from ACM SIGGRAPH VRCAI 2022, and Honorable Mention Awards (Top 5%) from ACM CHI PLAY 2021 and ACM CHI 2022. Outside of the office, I enjoy playing tennis.


Contact

Office: Knoy Hall, Room 325
VR Lab: Knoy Hall, Room 378
401 N. Grant St.
West Lafayette, IN 47907

Office Hours: Thursday 4-5.30pm

cmousas@purdue.edu
+1 765-496-0633


News

Join the VR Lab!

CGT's VR Lab welcomes BS, MS, and Ph.D. students from diverse backgrounds to conduct research on exciting projects on the intersection of virtual reality, virtual humans, human-computer interaction, intelligent systems, and computer graphics. If you are an undergraduate/graduate student at CGT, please feel free to stop by my office or email me to schedule a meeting. Potential incoming students, please email me (including your CV) to set up a meeting and explore the possibility of joining the VR Lab or conducting research with me. Before contacting me, please familiarize yourself with my current research projects. If interested, please apply to Purdue's Ph.D. in Technology (Virtual and Augmented Reality) program and list me as your primary advisor.

  • 03/2024: Serving as an Associate Editor for the Computer Animation and Virtual Worlds journal.
  • 03/2024: Serving on the ICAT-EGVE 2024 Program Committee.
  • 02/2024: Joined the Systems & Operations Committee of the Virtual Experience Research Accelerator (VERA).
  • 01/2024: Serving on the IEEE ISMAR 2024 Program Committee.
  • 01/2024: Serving on the CHI Play 2024 Organizing Committee as Proceedings Chair and Associate Chair.
  • 01/2024: Serving on the Eurographics 2024 (Short Papers) International Program Committee.
  • 12/2023: I will co-organize the TrainingXR: IEEE Workshop on 3D Content Creation for Simulated Training in Extended Reality and XR Gaming: First Workshop on eXtended Reality Gaming at IEEE VR 2024 in Orlando.
  • 08/2023: Two papers were accepted to IEEE ISMAR 2023!
  • 08/2023: Serving on the ACM IUI 2024 Program Committee.
  • 07/2022: Serving on the IEEE VR 2024 Conference Committee as Publications Chair.
  • 06/2023: Serving as an Associate Editor for the Frontiers in Virtual Reality journal.
  • 05/2023: My former PhD student, Dixuan Cui, is joining Sam Houston State University as Assistant Profeessor in the Department of Mass Communication. Also, my former PhD student, Huimin Liu, is joining the Computer Science Department of the Universitat Politècnica de Catalunya (UPC) as a Postdoctoral Researcher.
  • 05/2023: Serving on the IEEE ISMAR 2023 International Program Committee (conference papers).
  • 04/2023: Promoted to Associate Professor of Computer Graphics Technology with tenure!
  • 04/2023: Siqi Guo and Hritik Trivedi successfully defended their MS theses, and Shubin Han succesfully defended his MS capstone project!
  • 03/2023: Huimin Liu successfully defended her Ph.D. dissertation titled “Supporting Content Creation in Virtual Environments Based on Optimization.” Huimin is on the job market. She is looking for a post-doc position in the area of VR/AR/MR/Metaverse.
  • 02/2023: Serving on the IEEE ISMAR 2023 Conference Committee as Publications Chair.
  • 01/2023: Dixuan Cui successfully defended his Ph.D. dissertation titled “Exploring the Effect of Hand Appearance and Tactile Feedback on the Virtual Hand Illusion.” Dixuan is on the 2022/2023 academic job market.
  • 01/2023: I am serving as an Associate Chair for ACM CHI PLAY 2023.
  • 01/2023: I am serving as an Associate Chair for ACM IMX 2023.
  • 01/2023: I am serving as NSF Panel Reviewer.
  • 12/2022: Our paper "Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback" received the Best Paper Award from ACM SIGGRAPH VRCAI 2022.
  • 12/2022: I will co-organize the TrainingXR: IEEE Workshop on 3D Content Creation for Simulated Training in Extended Reality at IEEE VR 2023 (Virtual Event). Papers: 4-8 pages. Due: January 12, 2023. More details can be found at the workshop's website.
  • 11/2022: Serving on ACM CHI PLAY 2023 as Work-in-Progress Chair.
  • 10/2022: Claudia Krogmeier successfully defended her Ph.D. dissertation titled “Frontal Alpha Asymmetry Interaction with an Experimental Story EEG Brain-Computer Interface.” Claudia will join INRIA Bordeaux (Potioc team) as a Postdoctoral Researcher.
  • 10/2022: Serving on the ACM ETRA 2023 Program Committee.
  • 08/2022: Serving on the ICAT-EGVE 2022 Program Committee.
  • 07/2022: Our SIGGRAPH 2022 Educator's Forum paper "Holographic Sign Language Interpreters" is featured on SIGGRAPH Blog.
  • 06/2022: Serving on the IEEE VR 2023 Conference Committee as Publications Chair.
  • 06/2022: Serving on the ACM VRST 2022 Program Committee.
  • 06/2022: Serving on the ACM SIGGRAPH MIG 2022 Program Committee.
  • 04/2022: An NSF grant (project title: Using Artificial Intelligence to Transform Online Video Lectures into Effective and Inclusive Agent-Based Presentations) was awarded (with Prof. Adamo [PI @ Purdue] and Prof. Mayer [PI @ UCSB]).
  • 04/2022: Our paper "Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization" received an Honorable Mention Award (Top 5%) from ACM CHI 2022.
  • 03/2022: I received a Recognition of Service Award from IEEE VR 2022 for my work as Publications Chair.
  • 02/2022: Serving on the IEEE Conference on Games 2022 Program Committee.
  • 01/2022: I am serving as an Associate Chair for ACM CHI PLAY 2022.
  • 12/2021: I will co-organize the TrainingXR: IEEE Workshop on 3D Content Creation for Simulated Training in Extended Reality at IEEE VR 2022 (Virtual Event). Papers: 4-8 pages. Due: January 12, 2022. More details can be found at the workshop's website.
  • 12/2021: I will be serving as Work-in-Progress Chair for ACM CHI PLAY 2022.
  • 11/2021: A paper was conditionally accepted to ACM CHI 2022.
  • 11/2021: Serving on the ACM ETRA 2022 Program Committee.
  • 10/2021: Our paper "The Effects of a Self-Similar Avatar Voice in Educational Games" received an Honorable Mention Award (Top 5%) from ACM CHI PLAY 2021.
  • 07/2021: Two papers were accepted to ACM CHI PLAY 2021.
  • 06/2021: Serving on the ACM SIGGRAPH MIG 2021 Program Committee.
  • 06/2021: Serving on the ACM VRST 2021 Program Committee.
  • 05/2021: Serving on the ICAT-EGVE 2021 Program Committee.
  • 04/2021: A review paper on virtual reality skill trainings applications has been accepted to Frontiers in Virtual Reality.
  • 04/2021: Serving on the IEEE Conference on Games 2021 Program Committee.
  • 04/2021: Three papers were accepted to 2021 Computer Animation and Social Agents (CASA) Conference and will be printed in Computer Animation & Virtual Worlds Journal.
  • 04/2021: A paper was accepted to the International Conference on the Foundations of Digital Games.
  • 03/2021: I will be serving in the organizing committee of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2022 as Publications Chair.
  • 03/2021: I will be serving in the organizing committee of the International Symposium on Visual Computing 2021 as co-chair of the VR area.
  • 03/2021: A paper was accepted to ACM Transactions on Interactive Intelligent Systems.
  • 01/2021: I am serving as an Associate Chair for ACM CHI PLAY 2021.
  • 01/2021: A paper was accepted to IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021).
  • 01/2021: A paper was accepted to Virtual Humans and Crowds in Immersive Environments Workshop and another one to Animation in Virtual and Augmented Environments Workshop, both workshops are part of IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021).
  • 01/2021: I will co-organize the TrainingXR: IEEE Workshop on 3D Content Creation for Simulated Training in Extended Reality at IEEE VR 2021 in Lisbon, Portugal (Online). Call for papers: 4-8 pages, due: Jan 31, 2021. More details can be found at the workshop's website.
  • 12/2020: In collaboration with Prof. Benes (CGT @ Purdue) and Prof. Magana (CIT @ Purdue) we have been awarded the Polytechnic Research Impact Area (PRIA) Graduate Recruitment Program Grant to work on the project titled "Investigating the Effects of VR on Conceptual Learning of STEM Topics."
  • 12/2020: A paper was accepted to AAAI Conference on Artificial Intelligence (AAAI-21).
  • 10/2020: A paper was accepted to IEEE International Conference on Artificial Intelligence and Virtual Reality (MARCH: Modeling and Animating Realistic Crowds and Humans Workshop).
  • 09/2020: Serving on the Program Committee for the Work-in-Progress track of the 2021 ACM International Conference on Tangible, Embedded and Embodied Interaction (ACM TEI) .
  • 09/2020: Three papers were accepted to International Symposium on Visual Computing.
  • 09/2020: Our research on the cover of MDPI Behavioral Sciences issue 10(9).
  • 08/2020: In collaboration with Prof. Gallon (College of Liberal Arts @ Purdue) we have been awarded the Level II Digital Humanities Advancement Grant from the National Endowment for the Humanities to work on the project titled "The Stayed and Stolen: Building an Immersive Virtual Environment of Cape Coast Castle."
  • 08/2020: A paper was accepted to MDPI Behavioral Sciences journal.
  • 07/2020: Serving on the Program Committee of the 2020 International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE).
  • 07/2020: A full paper was accepted to IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR).
  • 07/2020: A WiP paper was accepted to ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI).
  • 07/2020: Our project titled 'Using Real-Time, In-Game Measures to Evaluate Game Difficulty' will be presented at the 106th Annual Convention of the National Communication Association.
  • 06/2020: A paper was accepted to Foundations of Digital Games (Games & Demos) 2020.
  • 06/2020: Two papers were accepted to 2020 Computer Animation and Social Agents (CASA) Conference and will be printed in Computer Animation & Virtual Worlds Journal.
  • 05/2020: I will serve on the IEEE Virtual Reality 2021 Conference Committee (Publications Chair).
  • 05/2020: In collaboration with Prof. Adamo-Villani (Dept. of Computer Graphics Technology @ Purdue) and Prof. Wilbur (Dept. of Speech, Language, & Hearing Sciences @ Purdue) we have been awarded the Purdue University, Instructional Innovation Grant to work on the project titled "Holographic Sign Language Interpreters for Deaf Students."
  • 04/2020: Serving on the ACM International Conference on Multimodal Interaction (ACM ICMI) Program Committee.
  • 04/2020: A paper was accepted to Computer Animation & Virtual Worlds Journal.
  • 02/2020: Serving on the International Symposium on Visual Computing (ISVC) Program Committee.
  • 02/2020: My MS student Hung-Yu (Glory) Chen will have an summer internship at Qualcomm. Congrats Glory !
  • 02/2020: I will serve as Associate Chair on CHI PLAY 2020.
  • 01/2020: A paper has been accepted to IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020).
  • 01/2020: Three student projects have been accepted to 3DUI Contest at IEEE Virtual Reality and 3D User Interfaces Conference 2020. Congrats to the members of the Blindness Visualization team (Claudia, Justin H., Justin L., Ziyi, and Michael), the members of the Bipolar Disorder Simulation team (Jiahui, Angshuman, Fu Chia, Hung-Yu, and Shubin), as well as the members of the Color Blindness team (Huimin, Zhiquan, and Yucong).
  • 12/2019: A paper has been accepted to IEEE International Conference on Semantic Computing (ICSC).
  • 11/2019: I will co-organize the TrainingXR: IEEE Workshop on 3D Content Creation for Simulated Training in Extended Reality at IEEE VR 2020 in Atlanta, GA (March 22, 2020). Call for papers: 2-8 pages, due: Jan 31, 2020. More details can be found at the workshop's website.
  • 10/2019: Two papers have been accepted to ACM SIGGRAPH VRCAI Conference.
  • 08/2019: A paper has been accepted to International Symposium on Visual Computing (ISVC).
  • 07/2019: My project "A Virtual Reality Framework to Measure Psychological and Physiological Responses of the Self-Driving Car Passengers" that was part of "Purdue UTC/CCAT: Center for Connected and Automated Transportation has been funded by U.S. Department Of Transportation.
  • 07/2019: A paper has been accepted to EuroVR Conference.
  • 06/2019: I am serving on the ACM Intelligent User Interfaces (IUI) 2020 Program Committee.
  • 05/2019: I am serving on the ACM Group 2020 as Program Committee.
  • 05/2019: I am serving on the Conference Committee (Publications Chair) of IEEE Virtual Reality 2020.
  • 04/2019: Varun to be awarded the Office of Undergraduate Research (OUR) Scholars scholarship.
  • 04/2019: I am serving on the ACM VRST 2019 Technical Papers Committee.
  • 04/2019: A paper was accepted to Computer Animation and Social Agents conference and will be printed in Computer Animation & Virtual Worlds Journal [IF: 0.697].
  • 04/2019: A paper titled "The Effects of Motion Artifacts on Self-Avatar Agency" was accepted for publication to Informatics journal.
  • 03/2019: I will serve as Associate Chair on ACM CHI 2020 (Games & Play).
  • 03/2019: I am happy to announce that Claudia to be awarded the Andrews Fellowship from Purdue University to pursue Ph.D. studies!
  • 03/2019: In collaboration with Prof. Sherrick (CLA @ Purdue) and Prof. Kao (CIT @ Purdue) we have been awarded the Lamb School’s Internal Faculty Research Grant to work on the project titled "Development of a Computer Game to Measure Flow and Other Psychological Responses."
  • 02/2019: I joined the Editorial Board of Frontiers in Psychology journal as Review Editor of the Personality and Social Psychology section.
  • 02/2019: I have three papers (one full and two poster) accepted by IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019) [H Index: 36; Acceptance Rate: 21.5%]! Kudos to all students and collaborators (Claudia, David, Alexandros, Dimitris, Christos-Nikolaos, and Banafsheh). See you in Osaka!
  • 01/2019: In collaboration with Prof. Adamo-Villani (CGT @ Purdue) we have been awarded the Part I 2018-19 Laboratory and University Core Facility Research Equipment Grants to acquire a portable motion capture system.
  • 12/2018: In collaboration with L.-F. Yu (GMU) and T. Weiss (UCLA) we have a white paper on content authoring accepted at the Computing Community Consortium (CCC) Content Generation for Workforce Training workshop.
  • 12/2018: Looxid Labs offered us a LooxidVR Research Kit.
  • 12/2018: A paper was accepted to IEEE International Conference on Semantic Computing [Acceptance Rate: 24.79%].
  • 11/2018: In collaboration with Prof. Karabiyik (CIT @ Purdue) we have been awarded the Holistic Safety and Security impact area grant to work on the project titled "Virtual Reality Training for Incident First Responders and Digital Forensics Investigators."
  • 11/2018: I am serving on the ACM Symposium on Eye Tracking Research & Applications (ETRA) 2019 as Program Committee.
  • 10/2018: I am happy to announce that my former MS student Chinmay Rajguru will join the School of Engineering and Informatics of the University of Sussex (my alma mater) as a Ph.D. student. Congrats Chinmay, you did it!
  • 09/2018: I am serving on the ACM Intelligent User Interfaces (IUI) 2019 Program Committee.
  • 08/2018: I joined Purdue University as an Assistant Professor.
  • 07/2018: A full-paper was accepted to IEEE Intelligent Transportation Systems Conference [H Index: 57].
  • 06/2018: I am serving on the ACM VRST 2018 Technical Papers Committee.
  • 04/2018: A paper entitled "The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity" was accepted to Elsevier's Computers in Human Behavior Journal [IF: 3.536].
  • 01/2018: A single-author full-paper on dance motion control of a virtual partner character was accepted to IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018) [H Index: 36; Acceptance Rate: 20.6%].
  • 01/2018: The "Master of Puppets" paper that describes an animation-by-demonstration authoring framework was accepted to Springer's 3D Research Journal.
  • 01/2018: Gave a talk at Emerging Analytics Center @ UALR.
  • 10/2017: A single-author paper on full-body locomotion reconstruction of virtual characters was accepted to Sensors Journal [IF: 2.677].
  • 07/2017: New journal paper was accepted to Springer's 3D Research.
  • 05/2017: Our ACM CHI paper on "Environment-Scale Fabrication" featured on CNN, U.S. News & World Report, Daily Mail, Daily Herald, ScienceDaily, TechCrunch, KLS, Engadget, Digital Trends, Silicon-Valley.net, EurekAlert, phys.org, New Atlas, and more...
  • 04/2017: A short paper was accepted to AVR 2017.
  • 03/2017: A full paper was accepted to Eurographics VRIPHYS 2017.
  • 03/2017: New paper was accepted to Springer's 3D Research Journal.
  • 03/2017: A paper was accepted to Computers & Graphics Journal [IF: 1.176].
  • 12/2016: A full paper was accepted to ACM CHI 2017 [H Index: 131].

Services


Teaching

  • Spring 2024: CGT 581 Procedural Content Generation for Games
  • Spring 2024: CGT 445 Game Development IV: Procedural Asset Creation for Games

  • Fall 2023: CGT 515 Virtual Environments
  • Fall 2023: CGT 390/435 Virtual Reality & 3D User Interfaces
  • Spring 2023: CGT 581 Procedural Content Generation for Games
  • Spring 2023: CGT 445 Game Development IV: Procedural Asset Creation for Games
  • Fall 2022: CGT 515 Virtual Environments
  • Fall 2022: CGT 390 Virtual Reality & 3D User Interfaces
  • Spring 2022: CGT 516 Collaborative Virtual and Augmented Environments
  • Spring 2022: CGT 445 Game Development IV: Procedural Asset Creation for Games
  • Fall 2021: CGT 515 Virtual Environments
  • Fall 2021: CGT 390 Virtual Reality & 3D User Interfaces
  • Spring 2021: CGT 518 Augmented Reality
  • Spring 2021: CGT 445 Game Development IV: Procedural Asset Creation for Games
  • Fall 2020: CGT 515 Virtual Environments
  • Fall 2020: CGT 390 Virtual Reality & 3D User Interfaces
  • Spring 2020: CGT 515 Virtual Environments
  • Spring 2020: CGT 445 Game Development IV: Procedural Asset Creation for Games
  • Fall 2019: CGT 516 Collaborative Virtual and Augmented Environments
  • Fall 2019: CGT 490 Animation for Games
  • Spring 2019: CGT 515 Virtual Environments
  • Fall 2018: CGT 245 Game Development I

Students

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Michael Nelson

Ph.D. Student

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Minsoo Choi

Ph.D. Student

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Pedro Acevedo

Ph.D. Student

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Fu-Chia Yang

Ph.D. Student

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Siqi Guo

Ph.D. Student

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Sathvik Vudumula

M.S. Student

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Siddhant Bal

M.S. Student

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Angela Jimenez

M.S. Student

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Abhinav Vijayakumar

M.S. Student

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Anant Upadhyay

M.S. Student

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Vinayak Regmi

M.S. Student

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Yikuan Liu

B.S. Student

Alumni


Publications

Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task

S. Guo, M. Choi, D. Kao, C. Mousas
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2024), Vol. 7, No. 1, Article TBA, pp. TBA, 2024
[paper]

Effects of Tactile Interruption on Hand-Eye Coordination Task Performance

D. Cui, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. TBA, 2024
[paper]

Evolution-based Shape and Behavior Co-design of Virtual Agents

Z. Wang, B. Benes, A. Qureshi, C. Mousas
IEEE Transactions on Visualization and Computer Graphics, TBA(TBA), pp. TBA, 2024
[paper]

Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents

F. Zhao, R. Mayer, N. Adamo-Vilani, C. Mousas, M. Choi, L. Lam, M. Mukanova, K. Hauser
Journal of Educational Computing Research, TBA(TBA), pp. TBA, 2024
[paper]

Exploring How Gender-Anonymous Voice Avatars Influence Women's Performance in Online Computing Group Work

D. Kao, S. T. Mubarrat, A. Joshi, S. Pandita, C. Mousas, H.-N. Liang, R. Ratan
International Journal of Human-Computer Studies, Volume 181, pp. 1-16, 2024
[paper]

Developing a Scale for Measuring the Believability of Virtual Agents

S. Guo, N. Adamo, C. Mousas
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 45-52, 2023
[paper]

Mixed Reality: A Tool for Investigating the Complex Design and Mechanisms of a Mechanically-Actuated Digital Pump

I. Azzam, K. Pate, F. Breidi, M. Choi, Y. Jiang, C. Mousas
Actuators, 12(11), Article No. 419, pp. 1-21, 2023
[paper]

Effects of Speed of a Collocated Virtual Walker and Proximity toward a Static Virtual Character on Avoidance Movement Behavior

M. Nelson, A. Koilias, D. Kao, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality, pp. 930-939, 2023
[paper]

Exploring the Appearance and Voice Mismatch of Virtual Characters

M. Choi, A. Koilias, M. Volonte, D. Kao, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 555-560, 2023
[paper]

Optimizing Retroreflective Marker Set for Motion Capturing Props

P. Acevedo, B. Rekabdar, C. Mousas
Computers & Graphics (Proc. of CAD/Graphics 2023), Vol. 115, pp. 181-190, 2023
[paper]

Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters

L. Lam, M. Choi, M. Mukanova, K. Hauser, F. Zhao, R. Mayer, C. Mousas, N. Adamo
ACM Symposium on Applied Perception, pp. 1-11, 2023
[paper] [supplementary material] [video]

Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface

C. Krogmeier, E. Garcia Bravo, C. Mousas
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH 2023 Art Papers), Vol. 6, No. 3, Article 29, pp. 1-10, 2023
[paper] [video]

Human-Virtual Crowd Interaction: Towards Understanding the Effects of Crowd Avoidance Proximity in an Immersive Virtual Environment

H. Trivedi, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), pp. 1-13, 2023
[paper]

Exploring the Effect of Virtual Hand Appearance on Midair Typing Efficiency

D. Cui, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), pp. 1-11, 2023
[paper]

ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation

D. Wan, X. Guo, J. Dong, C. Mousas, Y. Chen
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2023), Vol. 6, No. 1, Article 7, pp. 1-19, 2023; Featured on ACM SIGGRAPH's I3D teaser video
[paper]

Design Validation of a Mechanically Actuated Digital Pump Using Mixed Reality Technology

I. Azzam, K. Pate, M. Choi, T. Jiang, F. Breidi, M. Akedre, C. Mousas
International Conference on Fluid Power, pp. TBA, 2023
[paper]

Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?

M. Mukanova, N. Adamo, C. Mousas, M Choi, K. Hauser, R. Mayer, F. Zhao
International Conference on ArtsIT, Interactivity and Game Creation, pp. 271-280, 2023
[paper]

Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training

L.-F. Yu, H. Huang, R. Alghofaili, C. Li, Y. Zhang, L. Yu, H. Liu, M. Choi, B. Bannan, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 216-220, 2023
[paper]

Spiking Convolutional Vision Transformer

S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
IEEE International Conference on Semantic Computing, pp. 225-226, 2023
[paper]

Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment

H. Liu, M. Choi, D. Kao, C. Mousas
ACM Transactions on Interactive Intelligent Systems, 13(1), Article No. 2, pp. 1-36, 2023
[paper] [video]

Deep Hierarchical Variational Autoencoders for World Models in Reinforcement Learning

S. Ayyalasomayajula, B. Rekabdar, C. Mousas
International Conference on Transdisciplinary AI, pp. 128-134, 2023
[paper]

Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback

D. Cui, C. Mousas
ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, pp. 1-7, 2022
[paper]
Best Paper Award

Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement

C. Krogmeier, C. Mousas
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 121-130, 2022
[paper]

A Mixed Reality Platform for Collaborative Technical Assembly Training

M. Choi, Y. Jiang, F. Breidi, C. Mousas, M. Akdere
ACM Symposium on Virtual Reality Software and Technology, pp. 1-2, 2022
[paper]

Evaluating Virtual Hand Illusion Through Realistic Appearance and Tactile Feedback

D. Cui, C. Mousas
MDPI Multimodal Technologies and Interaction, Volume 6, Article No. 76, pp. 1-17, 2022
[paper]

Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers

D. Cui, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality, pp. 1-7, 2022
[paper]

Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior

M. Nelson, A. Koilias, C.-N. Anagnostopoulos, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 594-599, 2022
[paper]

Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience

P. Acevedo, A. Magana, C. Mousas, Y. Walsh, H. W. Pinto, B. Benes
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 588-593, 2022
[paper]

Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills

H. Liu, M. Choi, L. Yu, A. Koilias, L.-F. Yu, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 459-464, 2022
[paper] [video]

Frontal Alpha Asymmetry Interaction with an Experimental Story EEG Brain-Computer Interface

C. Krogmeier, B. Coventry, C. Mousas
Frontiers in Human Neuroscience, Volume 16, Article No. 557, pp. 1-18, 2022
[paper] [video]

Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses from Mobile EEG

C. Krogmeier, B. Coventry, C. Mousas
Frontiers in Virtual Reality, Volume 3, Article No. 95, pp. 1-11, 2022
[paper]

Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games

A. Joshi, C. Mousas, D. F. Harrell, D. Kao
International Conference on the Foundations of Digital Games, pp. 1-15, 2022
[paper]

Procedural Game Level Design to Trigger Spatial Exploration

P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
International Conference on the Foundations of Digital Games (PCG Workshop), pp. 1-11, 2022
[paper]

Holographic Sign Language Interpreters

F.-C. Yang, C. Mousas, N. Adamo
ACM SIGGRAPH Educator's Forum, pp. 1-2, 2022
Featured on SIGGRAPH Blog
[paper] [video]

Holographic Sign Language Avatar Interpreter: A User Interaction Study in a Mixed Reality Classroom

F.-C. Yang, C. Mousas, N. Adamo
Computer Animation and Virtual Worlds (Proc. of CASA 2022), 33(3-4), pp. 1-14, 2022
[paper]

Biologically Inspired Variational Auto-Encoders for Adversarial Robustness

S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
International Conference on Deep Learning, Big Data and Blockchain, pp. 79-93, 2022
[paper]

Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization

D. Kao, R. Ratan, C. Mousas, A. Joshi, E. Melcer
ACM CHI Conference on Human Factors in Computing Systems, pp. 1-27, 2022
Honorable Mention Award (Top 5%)
[paper] [video]

HAVIT: A VR-Based Platform to Support Human-Autonomous Vehicle Interaction Study

X. Guo, D. Wan, D. Liu, C. Mousas, Y. Chen
International Conference on Human-Computer Interaction, pp. 371-390, 2022
[paper]

Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game

J. Wang, S. Liao, H. Wang, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 906-907, 2022
[paper]

A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing

D. Cui, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 1-6, 2022
[paper]

Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games

D. Kao, A. Magana, C. Mousas
Proceedings of the ACM on Human-Computer Interaction, Vol. 5, No. CHI PLAY, Article 234, pp. 1-28, 2021
[paper] [video]

The Effects of a Self-Similar Avatar Voice in Educational Games

D. Kao, R. Ratan, C. Mousas, A. Magana
Proceedings of the ACM on Human-Computer Interaction, Vol. 5, No. CHI PLAY, Article 238, pp. 1-28, 2021
Honorable Mention Award (Top 5%)
[paper] [video]

Editorial: Professional Training in Extended Reality: Challenges and Solutions

L.-F. Yu, C. Mousas, D. Lindlbauer, G. A. Koulieris, L. Chan, R. P. McMahan, T. Amemiya
Frontiers in Virtual Reality, Volume 2, Article No. 128, pp. 1-2, 2021
[paper]

Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game

D. Cui, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 338-343, 2021
[paper]

Evaluating Virtual Reality Locomotion Interfaces on Collision Avoidance Task with a Virtual Character

C. Mousas, D. Kao, A. Koilias, B. Rekabdar
The Visual Computer (Proc. of CGI 2021), 37(9-11), pp. 2823-2839, 2021
[paper]

Editorial: XR in the Era of COVID-19

K. Koumaditis, C. Mousas, F. Chinello
Behaviour & Information Technology, 40(12), pp. 1234-1236, 2021
[paper]

An On-site and Remote Study During the COVID-19 Pandemic on Virtual Hand Appearance and Tactile Feedback

D. Cui, C. Mousas
Behaviour & Information Technology, 40(12), pp. 1278-1291, 2021
[paper]

Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices

D. Kao, A. Joshi, C. Mousas, A. Peddireddy, A. K. Gopi, J. Li, J. Springer, B. S. McGowan, J. B. Reed
International Conference on the Foundations of Digital Games, pp. 1-23, 2021
[paper] [video]

Synthesizing Affective Virtual Reality Multicharacter Experiences

A. Mazumdar, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-12, 2021
[paper] [video]

Toward Understanding Embodied Human-Virtual Character Interaction Through Virtual and Tactile Hugging

D. Cui, D. Kao, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-15, 2021
[paper]

Interacting with Virtual Instructors: The Effect of Gender and Years of Study on the Perception of In-Game Instructors

D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-10, 2021
[paper]

Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset

C. Mousas, C. Krogmeier, Z. Wang
ACM Transactions on Interactive Intelligent Systems, 11(2), Article No. 16, pp. 1-19, 2021
[paper]

A Review on Virtual Reality Skill Training Applications

B. Xie, H. Liu, R. Alghofaili, Y. Zhang, Y. Jiang, F. D. Lobo, C. Li, W. Li, H. Huang, M. Akdere, C. Mousas, L.-F. Yu
Frontiers in Virtual Reality, Volume 2, Article No. 49, pp. 1-19, 2021
[paper]

Virtual Reality Game Level Layout Design for Real Environment Constraints

H. Liu, Z. Wang, A. Mazumdar, C. Mousas
Graphics and Visual Computing (Proc. of CAD & Graphics 2021), Volume 4, pp. 1-11, 2021
[paper]

Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior

C. Mousas, A. Koilias, B. Rekabdar, D. Kao, D. Anastasiou
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 40-49, 2021
[paper]

Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment

C. Krogmeier, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 127-134, 2021
[paper] [supplementary material]

Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language Learning

D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 401-405, 2021
[paper]

DenserNet: Weakly Supervised Visual Localization Using Multi-Scale Feature Aggregation

D. Liu, Y. Cui, L. Yan, C. Mousas, B. Yang, Y. Chen
AAAI Conference on Artificial Intelligence, pp. 6101-6109, 2021
[paper] [project website]

A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies

M. Nelson, C. Mousas
IEEE International Conference on Artificial Intelligence and Virtual Reality, pp. 209-213, 2020
[paper]

Biologically Inspired Sleep Algorithm for Variational Auto-Encoders

S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
International Symposium on Visual Computing, pp. 54-67, 2020
[paper]

Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior

M. Nelson, A. Mazumdar, S. Jamal, Y. Chen, C. Mousas
International Symposium on Visual Computing, pp. 617-629, 2020
[paper]

Passenger Anxiety about Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle

A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
International Symposium on Visual Computing, pp. 654-665, 2020
[paper]

Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd

A. Koilias, M. Nelson, S. Gubbi, C. Mousas, C.-N. Anagnostopoulos
MDPI Behavioral Sciences, 10(9), Article No. 130, 2020
On the journal's cover
[paper]

Virtual Reality Racket Sports: Virtual Drills for Exercise and Training

H. Liu, Z. Wang, C. Mousas, D. Kao
IEEE International Symposium on Mixed and Augmented Reality, pp. 734-744, 2020
Featured on ISMAR's teaser video
[paper] [video]

Immersive Walking in a Virtual Crowd: The Effects of the Density, Speed, and Direction of a Virtual Crowd on Human Movement Behavior

A. Koilias, M. Nelson, C.-N. Anagnostopoulos, C. Mousas
Computer Animation and Virtual Worlds, 31(6), pp. 1-14, 2020
[paper]

VR-PAVIB: The Virtual Reality Pedestrian-Autonomous Vehicle Interaction Benchmark

A. F. Dalipi, D. Liu, X. Guo, Y. Chen, C. Mousas
International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 38-41, 2020
[paper]

Using Real-Time, In-Game Measures to Evaluate Game Difficulty

B. Sherrick, C. L. Smith, D. Kao, M. Yuan, C. Mousas
Annual Convention of the National Communication Association, 2020
[paper]

Hack.VR: A Programming Game in Virtual Reality

D. Kao, C. Mousas, A. Magana, D. F. Harrell, R. Ratan, E. Melcer, B. Sherrick, P. Parsons, D. Gusev
International Conference on the Foundations of Digital Games, pp. 1-6, 2020
[paper] [video]

I Feel a Moving Crowd Surrounds Me: Exploring Tactile Feedback During Immersive Walking in a Virtual Crowd

A. Koilias, C. Mousas, C.-N. Anagnostopoulos
Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31(4-5), pp. 1-16, 2020
[paper] [supplementary material] [video presentation]

Eye Fixations and Electrodermal Activity During Low-Budget Virtual Reality Embodiment

C. Krogmeier, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31(4-5), pp. 1-12, 2020
[paper] [supplementary material] [video presentation]

Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior

C. Mousas, D. Kao, A. Koilias, B. Rekabdar
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 626-635, 2020
[paper] [supplementary material]

Embodiment for the Difference: A VR Experience of Bipolar Disorder

J. Dong, A. Mazumdar, F. C. Yang, H.-Y. Chen, S. Han, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 513-514, 2020
[paper] [video]

Blindness Visualizer: A Simulated Navigation Experience

C. Krogmeier, J. Heffron, J. Legare, M. Nelson, Z. Liu, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 511-512, 2020
[paper] [video]

Color Blindness Bartender: An Embodied VR Game Experience

H. Liu, Z. Wang, Y. Pan, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 519-520, 2020
[paper] [video]

Attentional Adversarial Variational Video Generation via Decomposing Motion and Content

S. Talafha, B. Rekabdar, C. Ekenna, C. Mousas
IEEE International Conference on Semantic Computing, pp. 45-52, 2020
[paper]

Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction

M. Nelson, A. Koilias, S. Gubbi, C. Mousas
ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, pp. 1-10, 2019
[paper] [video presentation]

Computational Design and Fabrication of Customized Gamepads

C. Rajguru, C. Mousas, L.-F. Yu
ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, pp. 1-11, 2019
[paper] [video]

The Effects of Driving Habits on Virtual Reality Car Passenger Anxiety

A. Koilias, C. Mousas, B. Rekabdar
EuroVR International Conference on Virtual Reality and Augmented Reality, pp. 263-281, 2019
[paper]

A Virtual Reality Framework for Training Incident First Responders and Digital Forensic Investigators

U. Karabiyik, C. Mousas, D. Sirota, T. Iwai, M. Akdere
International Symposium on Visual Computing, pp. 469-480, 2019
[paper]

Human-Virtual Character Interaction: Toward Understanding the Influence of Haptic Feedback

C. Krogmeier, C. Mousas, D. Whittinghill
Computer Animation and Virtual Worlds (Proc. of CASA 2019), 30(3-4), pp. 1-10, 2019
[paper] [video] [supplementary material]

Effects of Self-Avatar and Gaze on Avoidance Movement Behavior

C. Mousas, A. Koilias, D. Anastasiou, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 726-734, 2019
[paper] [video presentation]

Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback

C. Krogmeier, C. Mousas, D. Whittinghill
IEEE Conference on Virtual Reality and 3D User Interfaces (Poster), pp. 1032-1033, 2019
[paper]

Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car

A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces (Poster), pp. 1024-1025, 2019
[paper]

The Effects of Motion Artifacts on Self-Avatar Agency

A. Koilias, C. Mousas, C.-N. Anagnostopoulos
MDPI Informatics, 6(2), Article No. 18, 2019
[paper]

Generative Adversarial Network with Policy Gradient for Text Summarization

B. Rekabdar, C. Mousas, B. Gupta
IEEE International Conference on Semantic Computing, pp. 204-207, 2019
[paper]

Dilated Convolutional Neural Network for Predicting Driver's Activity

B. Rekabdar, C. Mousas
IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250, 2018
[paper]

The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity

C. Mousas, D. Anastasiou, O. Spantidi
Computers in Human Behavior, Volume 86, pp. 99-108, 2018
[paper]

Performance-Driven Dance Motion Control of a Virtual Partner Character

C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 57-64, 2018
[paper] [video]

Master of Puppets: An Animation by Demonstration Computer Puppetry Authoring Framework

Y. Cui, C. Mousas
3D Research, 9(1), Article No. 5, 2018
[paper] [video]

Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit

C. Mousas
MDPI Sensors, 17(11), Article No. 2589, 2017
[paper] [video]

Environment-Scale Fabrication: Replicating Outdoor Climbing Experience

E. Whiting, N. Ouf, L. Makatura, C. Mousas, Z. Shu, L. Kavan
ACM CHI Conference on Human Factors in Computing Systems, pp. 1794-1804, 2017
Featured on TechCrunch, CNN, Digital Trends, engadget, KSL News, and more.
[paper] [video] [video presentation]

Real-Time Performance-Driven Finger Motion Synthesis

C. Mousas, C.-N. Anagnostopoulos
Computers & Graphics, Vol. 65, pp. 1-11, 2017
[paper] [video]

Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters

C. Mousas, C.-N. Anagnostopoulos
3D Research, 8(3), Article No. 25, Springer, 2017
[paper] [video]

Motion Style Transfer in Correlated Motion Spaces

A. Kilias, C. Mousas
International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 242-252, 2017
[paper] [video]

Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments

C. Mousas, C. Anagnostopoulos
3D Research, 8(2), Article No. 18, 2017
[paper] [video]

Kernel Projection of Latent Structures Regression for Facial Animation Retargeting

C. Ouzounis, A. Koilias, C. Mousas
Eurographics Virtual Reality Interactions and Physical Simulations, pp. 59-65, 2017
[paper] [video]

Character Animation Scripting Environment

C. Mousas, C.-N. Anagnostopoulos
Encyclopedia of Computer Graphics and Games, pp. 1-12, 2016
[paper]

Finger Motion Estimation and Synthesis for Gesturing Characters

C. Mousas, C.-N. Anagnostopoulos, P. Newbury
Spring Conference on Computer Graphics, pp. 107-104, 2015
[paper] [video]

Structure-Aware Transfer of Facial Blendshapes

C. Mousas, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 55-62, 2015
[paper] [video]

Using Personalized Finger Gestures for Navigating Virtual Characters

C. Ouzounis, C. Mousas, C.-N. Anagnostopoulos, P. Newbury
Eurographics Virtual Reality Interaction and Physical Simulation Workshop, pp. 5-14, 2015
[paper] [video]

CHASE: Character Animation Scripting Environment

C. Mousas, C.-N. Anagnostopoulos
ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, pp. 55-62, 2015
[paper] [video]

Footprint-Driven Locomotion Composition

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Journal of Computer Graphics & Animation, 4(4), pp. 27-42, 2014
[paper] [video]

Analyzing and Segmenting Finger Gestures in Meaningful Phases

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Graphics, Imaging, and Visualization Conference, pp. 89-94, 2014
[paper]

Efficient Hand-Over Motion Reconstruction

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 111-120, 2014
[paper]

Data-Driven Motion Reconstruction Using Local Regression Models

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Artificial Intelligence Applications and Innovations, pp. 364-374, 2014
[paper]

Evaluating the Covariance Matrix Constraints for Data-Driven Statistical Human Motion Reconstruction

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 99-108, 2014
[paper]

The Minimum Energy Expenditure Shortest Path Method

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Journal of Graphics Tools, 17(1-2), pp. 31-44, 2013
[paper]

Rethinking Shortest Path: An Energy Expenditure Approach

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Eurographics Virtual Reality Interaction and Physical Simulation Workshop, pp. 35-39, 2013
[paper]

Splicing of Concurrent Upper-Body Motion Spaces with Locomotion

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Procedia Computer Science, Vol. 25, pp. 348-359, 2013
[paper]

Measuring the Steps: Generating Action Transitions Between Locomotion Behaviors

C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Games Conference, pp. 31-35, IEEE, 2013
[paper]

Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers

C. Mousas, P. Newbury
Eurographics Virtual Reality Interaction and Physical Simulation Workshop, pp. 79-85, 2012
[paper]

Real-Time Motion Editing for Reaching Tasks Using Multiple Internal Graphs

C. Mousas, P. Newbury
IEEE Computer Games Conference, pp. 51-55, 2012
[paper]