Inspiration
for This Project
The inspiration for
this project on gender and video games came from a November 2002 class
discussion and debate on the topic "technologies of play." This
discussion took place as a part of a course that I taught titled Gender,
Power, and Technology (IDST3114). This course was more generally focused
on the mutual shaping of gender and technology, with an emphasis on power
differentials and relationships. We covered a wide variety of topics throughout
the semester, including technologies of the home, medical and reproductive
technologies, technologies of work, technologies of cosmetic enhancement,
and technologies of war.
The majority of the fifty students in the course were Interdisciplinary
Studies (IDST) majors. IDST students construct unique plans of study to
include work in two or more disciplines. Because of the individualized
nature of the program, no two students in IDST 3114 shared the same knowledge
base. What they do share is a talent for critical and synthetic thinking.
IDST students think outside of the box. They are used to challenging assumptions.
Needless to say, our discussion-based class sessions were often very dynamic.
The student's perspectives varied as much as their educational backgrounds.
We had conservatives and radicals and many in-between. And while IDST
3114 sessions would regularly reach a high energy level, student reaction
and excitement reached a surprising peak in the class period on "technologies
of play" in which we discussed the role of gender in Barbie and video
games. As we did our gender critique of these toys, opinions grew stronger
and voices got louder. Animated discussion turned aggressive and I had
to stop class twice to establish order. I had not gone into the session
expecting such an exceptional reaction to the topic. It shocked me.
After the class period I tried to think of reasons why our discussion
of "technologies of play" went the way that it did. In particular,
I wondered why students had such a violent reaction to a gendered analysis
of video games. The following is an excerpt from the email that I sent
to the course listserv. |