Questions from Burnett
Two questions come immediately to mind:
1. The first one comes from the P2P chapter. Like Burnett, I would posit the the dilemma facing current/coming generations concerns the accessing and ordering of information. With this in mind, I focus our attention to the following questions:
"How can information be transformed from data to intelligence? Or is all of this activity evidence for the degree to which the internet has become a repository of collective intelligence, which means that very different principles of collection and retrival are needed." (152)
I would comment that the internet is becoming a repository, but certainly the problem (always) already existed. How much information lies "dead" in HSSE? How many intelligent films, to refer back to Geoff's contribution a few weeks ago, lie outside of retrival (and if it is outside, is it trivial)? Will the internet signal a shift from collection to organization? (Hint: this year's CCCC conference is organized around "access," not excess)
2. This question comes from his section on video games:
"But how does that structure make it "feel" as if the screen were a useful and exciting place to create and sustain the intense relationships of a game?...These are crucial questions that require further research into the ways computer games have evolved and the synergies that have been created between images and playing." (195)
I think Burnett places too much emphasis on the image. While video game playing is visual, it is also auditory. Moreover, controllers do much to create and sustain relationships--especially since the creation of vibration functions and analogue sticks (emphasis: feel).